钻石:游戏-一个促进中学生科学事业和经验的棋盘游戏

C. Murray, M. Dunstan, Catherine Heron, Laura Holland, Sophy Palmer, David Price, M. Basham
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引用次数: 1

摘要

钻石:游戏是一款专为中学生(11-18岁)设计的棋盘游戏,使他们能够探索各种科学,技术,工程和数学(STEM)职业,STEM科目和科学家的生活。桌面游戏是一种可重复使用的娱乐方式,可以直接吸引学生参与STEM,但要成功实现这一目标,需要仔细考虑机制、信息和可访问性。Diamond:游戏的设计和评估都是基于这些考虑因素。这种包容性的设计方法为所有人创造了一款更好且更容易上手的游戏。越来越多的玩家在玩完游戏后考虑成为科学家或工程师,这进一步证明了它的成功。在与学生、老师和职业顾问的讨论中,特别强调了在游戏中探索合作、失败和科学的跨学科性质的机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Diamond: The Game – a board game for secondary school students promoting scientific careers and experiences
Diamond: The Game is a board game designed for secondary school students (aged 11–18) to enable them to explore a broad variety of science, technology, engineering and mathematics (STEM) careers, STEM subjects and life as a scientist. Board games are a reusable and entertaining way to directly engage students in STEM, but careful consideration of mechanics, messages and accessibility is required to successfully deliver on this goal. Diamond: The Game was designed and evaluated against these considerations. The inclusive approach to design resulted in a better and more accessible game for all. Its success is further evident in the rise in the number of players who would consider a career as a scientist or an engineer after playing. The opportunities to explore collaboration, failure and the interdisciplinary nature of science in the game were particularly highlighted in discussions with students, teachers and careers advisers.
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