通过X级高中生Nurul Amaliyah Morawa的基于Android的学习评估工具的开发

Rahma Yani
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引用次数: 1

摘要

本研究旨在描述基于android的学习评估工具的开发过程、实用性、有效性和可行性,通过X SMA班级“诗歌”材料的小测验应用。本研究在SMA Nurul Amaliyah Tanjung Morawa进行。研究采用研发方法(R&D),采用Thiagarajan开发的4D模型,包括定义、设计、开发和传播4个阶段,共有83名学生。本研究的抽样采用摇号随机抽样的方法,共有28名学生作为样本。本研究的数据包括定性和定量数据。定性数据通过访谈和验证者的意见建议获得,定量数据通过数据收集,通过quizzz应用发放问卷,对材料专家、媒体/设计、教师和学生的反馈进行验证,共有28名学生使用基于android的学习评估工具。得到的结果是:(1)通过所得产品以评价工具使用指南的形式解释了学习评价工具的开发过程;(2)通过材料验证者和媒体/设计专家对评价工具的使用进行了效度测试,获得了“有效”资格的总价值为85.29%,“非常有效”资格的媒体/设计专家验证的总价值为90.15%。(3)两名印尼语教师基于使用评价工具的可行性测试,总体得分为91.2%,资质为“非常不错”;(4)评估工具的实用性测试通过学生回答问卷的评估,获得了87.16%的资质为“非常实用”,学生给出了各种积极的回答。可以看出,通过Quizzzz应用程序开发的基于android的学习评价工具非常实用,非常适合使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pengembangan Alat Evaluasi Pembelajaran Berbasis Android Melalui Aplikasi Quizziz pada Materi Puisi Siswa Kelas X SMA Nurul Amaliyah Tanjung Morawa
This research aimed to describe the development process, practicality, validity, and feasibility of using an android-based learning evaluation tool through the quizizz application on "Poetry" material in class X SMA. This research was conducted in SMA Nurul Amaliyah Tanjung Morawa. The research used Research and Development method (R&D) with a 4D model developed by Thiagarajan which includes 4 stages, including: Definition, Design, Development, and Dissemination  with a population of 83 students. Sampling in this study used a random sampling technique through lottery, so that there were 28 students used as samples. The data in this study include qualitative and quantitative data. The qualitative was obtained through interviews and comments and suggestions given by validators, while quantitative data was obtained through data collection in the form of distributing questionnaires to validation of material experts, media/design, teachers and student response, totaling 28 students in using learning evaluation tools based on android through the quizzz application.The results obtained are (1) an explanation of the process of developing learning evaluation tools through the resulting product in the form of a guidebook for the using of evaluation tools, (2) based on the validity test of the using of evaluation tools through material validators and media/design experts, obtained total values as  85.29% with "valid" qualifications, and the overall value of media/design expert validation as 90.15% with "very valid" qualifications, (3) based on the feasibility test of using evaluation tools conducted by two teachers of Bahasa Indonesia obtained an overall score as 91.2% with a “very decent” qualification, (4) while the practicality test of the evaluation tool through the assessment of the student response questionnaire obtained as 87.16% with "very practical" qualifications with various positive responses given by students. It can be concluded that the android-based learning evaluation tool through the Quizzzz application is very practical and suitable to be used.      
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