电路智能:通过协作学习和游戏化理解电

Serena Clare Christopher, Patcey Ranchak Anding, Noradzahar Hussaini, Celina Stephen, Loy Vi-Vian
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摘要

本文探讨了如何利用游戏化方法来解决小学五年级《科学》课程中有关串联和并联电路的学习问题。涉及的两所小学位于沙捞越的贝东和卢博安图农村地区。将游戏设计思维作为一种学习方法用于促进教育游戏的创造。制作的游戏受到现代和传统游戏的启发。我们为游戏元素重新设计了一些修改,以适当地适应学习环境和所涉及的逻辑。这些游戏包括在线和实体的行为方式,参与者能够在两所学校之间以及他们之间作为一个团体进行合作。作为游戏玩家的参与者获得的发现揭示了计算机支持和协作学习相结合的游戏在帮助他们通过游戏理解科学主题方面的有效性。此外,两校亦透过互联网进行网上交流、合作活动及知识分享。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Circuit Smart: Understanding Electricity through Collaborative Learning and Gamification
This paper explores the use of gamification in providing solutions to overcome learning problems related to electricity on series and parallel circuits in Science for Primary Year 5. The two primary schools involved were located in the rural districts of Betong and Lubok Antu in Sarawak. The use of game design thinking as a learning approach was utilised to facilitate the creation of educational games. The games produced were inspired by modern and traditional games. Several modifications were re-designed for the game elements to appropriately suit the learning context and logistics involved. The games consisted of both online and physical means of conduct where participants were able to collaborate between two schools as well as among themselves as a group. The findings obtained by the participants as the players of the games revealed the effectiveness of the games with the combination of computer-supported and collaborative learning in helping them understand the Science topic through play. Additionally, the implementation of online communication, collaborative activities, and sharing of knowledge was accomplished between the two schools via the Internet. 
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