对自动会话系统的正确评价

Abraham Sanders, Mara Schwartz, Albert Ling Sheng Chang, Shannon Briggs, J. Braasch, Dakuo Wang, Mei Si, T. Strzalkowski
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摘要

对话代理的有效评估是对话人工智能中的一个主要问题,目前的研究仍然主要依赖于人类研究来验证方法。最近,有一种趋势是使用自动自我游戏和bot-bot评估来近似人类对会话系统的评级。这些方法有望减轻与人类评估相关的时间和财务成本,目前提出的方法显示出与人类判断的中度到强相关性。在本研究中,我们进一步研究了端到端自我游戏和bot-bot交互对对话系统评估的适应性。具体来说,我们进行了一项人类研究,以确认最近提出的代理的自我游戏评估,该代理在劝导慈善募捐任务上实现了基于GPT-2的响应生成器。该代理利用进程函数(PF)模型来预测正在进行的对话的可接受性的演变,并使用对话滚动来主动模拟候选响应如何影响对话的未来成功。在自动自我游戏设置中对代理进行评估,使用自动指标来估计每个模拟对话中的情绪和捐赠意图。该评估表明,与没有基于滚动的计划机制的基线代理相比,在涉及具有滚动的进展感知代理的对话中,情感和捐赠意图更高(p < 0.05)。为了验证自我游戏在这种情况下的使用,我们通过对同一代理进行一系列因素的人类评估,包括说服力、攻击性、能力、信心、友好性和任务效用。结果表明,人类用户同意先前报道的关于智能体情绪的自动自我游戏结果,特别是在实验条件下表现出友好性和信心的改善;然而,我们也发现,与基线相比,对于同一种药物,人类报告的未来使用它的愿望较低。我们对参与者反馈进行了定性情绪分析,以探索可能的原因,并讨论了自我游戏和bot-bot交互作为评估会话系统的一般框架的含义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards a Proper Evaluation of Automated Conversational Systems
Efficient evaluation of dialogue agents is a major problem in conversational AI, with current research still relying largely on human studies for method validation. Recently, there has been a trend toward the use of automatic self-play and bot-bot evaluation as an approximation for human ratings of conversational systems. Such methods promise to alleviate the time and financial costs associated with human evaluation, and current proposed methods show moderate to strong correlation with human judgements. In this study, we further investigate the fitness of end-to-end self-play and bot-bot interaction for dialogue system evaluation. Specifically, we perform a human study to confirm self-play evaluations of a recently proposed agent that implements a GPT-2 based response generator on the Persuasion For Good charity solicitation task. This agent leverages Progression Function (PF) models to predict the evolving acceptability of an ongoing dialogue and uses dialogue rollouts to proactively simulate how candidate responses may impact the future success of the conversation. The agent was evaluated in an automatic self-play setting, using automatic metrics to estimate sentiment and intent to donate in each simulated dialogue. This evaluation indicated that sentiment and intent to donate were higher (p < 0.05) across dialogues involving the progression-aware agents with rollouts, compared to a baseline agent with no rollout-based planning mechanism. To validate the use of self-play in this setting, we follow up by conducting a human evaluation of this same agent on a range of factors including convincingness, aggression, competence, confidence, friendliness, and task utility on the same Persuasion For Good solicitation task. Results show that human users agree with previously reported automatic self-play results with respect to agent sentiment, specifically showing improvement in friendliness and confidence in the experimental condition; however, we also discover that for the same agent, humans reported a lower desire to use it in the future compared to the baseline. We perform a qualitative sentiment analysis of participant feedback to explore possible reasons for this, and discuss implications for self-play and bot-bot interaction as a general framework for evaluating conversational systems.
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