大型多人角色扮演游戏系统性能模型

Jiyi Wu, Xiangguo Gong, Jiwen Zheng
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引用次数: 1

摘要

大型多人角色扮演游戏(mmorpg)是最受欢迎的在线游戏之一。在介绍了典型的MMORPG多层客户端/服务器架构的基础上,提出了一种MMORPG系统性能建模方法。然后给出了分区MMORPG和无缝MMORPG的实验和分析结果。这里提供的性能模型可用于运行时的自动化IT资源分配,因此在效用计算和随需应变系统的上下文中非常有用
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Model for Massively Multiplayer Role-Playing Games System Performance
Massively multiplayer role-playing games (MMORPGs) , are among the most popular types of online game. After the introduction of a typical multitiered client/server architecture for MMORPGs, a method for modeling MMORPG system performance is presented. Then experimental and analytical results for a zoned MMORPG and a seamless MMORPG are proposed. The performance model presented here can be used for automated IT resource allocation at runtime and is thus useful in the context of utility computing and on demand systems
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