{"title":"软件构建工具包中构建过程的方法","authors":"Carol Stohecker, A. H. Slaughter","doi":"10.1109/IWALT.2000.890619","DOIUrl":null,"url":null,"abstract":"We have developed a genre of software construction kits characterized by two main processes: players' building of objects from graphical elements, and the software's activation of the constructions. Five kits demonstrate a range of techniques for constructing objects. Different approaches to construction may address different thinking and learning styles.","PeriodicalId":208449,"journal":{"name":"Proceedings International Workshop on Advanced Learning Technologies. IWALT 2000. Advanced Learning Technology: Design and Development Issues","volume":"34 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2000-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Approaches to processes of building in software construction kits\",\"authors\":\"Carol Stohecker, A. H. Slaughter\",\"doi\":\"10.1109/IWALT.2000.890619\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We have developed a genre of software construction kits characterized by two main processes: players' building of objects from graphical elements, and the software's activation of the constructions. Five kits demonstrate a range of techniques for constructing objects. Different approaches to construction may address different thinking and learning styles.\",\"PeriodicalId\":208449,\"journal\":{\"name\":\"Proceedings International Workshop on Advanced Learning Technologies. IWALT 2000. Advanced Learning Technology: Design and Development Issues\",\"volume\":\"34 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2000-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings International Workshop on Advanced Learning Technologies. IWALT 2000. Advanced Learning Technology: Design and Development Issues\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IWALT.2000.890619\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings International Workshop on Advanced Learning Technologies. IWALT 2000. Advanced Learning Technology: Design and Development Issues","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IWALT.2000.890619","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Approaches to processes of building in software construction kits
We have developed a genre of software construction kits characterized by two main processes: players' building of objects from graphical elements, and the software's activation of the constructions. Five kits demonstrate a range of techniques for constructing objects. Different approaches to construction may address different thinking and learning styles.