{"title":"基于四边形塌陷的网格简化算法","authors":"Hua-hong Chen, Xiaonan Luo, Ruotian Ling","doi":"10.1109/ICIG.2007.133","DOIUrl":null,"url":null,"abstract":"Many applications of Virtual Reality require 3D models. In this paper, quadrangles in the triangle mesh are defined. We put forward a quadrangle collapse based mesh simplification algorithm which can rapidly produce high approximations of 3D models. The algorithm uses iterative collapse of quadrangle to simple models and maintains surface error approximations using quadric matrices. Three vertices and six faces are collapsed in one iteration, thereby the algorithm can rapidly generate high-quality approximations of polygonal models with minimal times of collapses than Garland's and Pan's algorithms. The experiment results demonstrate the efficiency of the new algorithm.","PeriodicalId":367106,"journal":{"name":"Fourth International Conference on Image and Graphics (ICIG 2007)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-08-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Mesh Simplification Algorithm Based on Quadrangle Collapse\",\"authors\":\"Hua-hong Chen, Xiaonan Luo, Ruotian Ling\",\"doi\":\"10.1109/ICIG.2007.133\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Many applications of Virtual Reality require 3D models. In this paper, quadrangles in the triangle mesh are defined. We put forward a quadrangle collapse based mesh simplification algorithm which can rapidly produce high approximations of 3D models. The algorithm uses iterative collapse of quadrangle to simple models and maintains surface error approximations using quadric matrices. Three vertices and six faces are collapsed in one iteration, thereby the algorithm can rapidly generate high-quality approximations of polygonal models with minimal times of collapses than Garland's and Pan's algorithms. The experiment results demonstrate the efficiency of the new algorithm.\",\"PeriodicalId\":367106,\"journal\":{\"name\":\"Fourth International Conference on Image and Graphics (ICIG 2007)\",\"volume\":\"9 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-08-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Fourth International Conference on Image and Graphics (ICIG 2007)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICIG.2007.133\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Fourth International Conference on Image and Graphics (ICIG 2007)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIG.2007.133","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Mesh Simplification Algorithm Based on Quadrangle Collapse
Many applications of Virtual Reality require 3D models. In this paper, quadrangles in the triangle mesh are defined. We put forward a quadrangle collapse based mesh simplification algorithm which can rapidly produce high approximations of 3D models. The algorithm uses iterative collapse of quadrangle to simple models and maintains surface error approximations using quadric matrices. Three vertices and six faces are collapsed in one iteration, thereby the algorithm can rapidly generate high-quality approximations of polygonal models with minimal times of collapses than Garland's and Pan's algorithms. The experiment results demonstrate the efficiency of the new algorithm.