运用DICE通用模型对严肃游戏设计过程模型进行比较研究

Lamyae Bennis, Said Benhlima
{"title":"运用DICE通用模型对严肃游戏设计过程模型进行比较研究","authors":"Lamyae Bennis, Said Benhlima","doi":"10.1109/ISACV.2015.7105539","DOIUrl":null,"url":null,"abstract":"Nowadays Learning Games are widely utilized in various domains to ease learning and capture the focus of learner using playful spring. Although many researchers show that using Learning Games increase motivation and interest. However Learning Games users still suffer from the high cost and difficulties of developing and designing an attractive learning game without being a designer or an informatics developer. Therefore the main aim of this research work is to develop and design an authoring tool “S.GameON” which addresses all the above problems using a process model of Serious Game Design to facilitate the conception of Learning Games generate by this tool. We present in this paper a comparative and synthetic study to evaluate five generic models design of serious games (Marfisi-Schottman, DODDEL, EMERGO, KTM Advance, and DICE). We present also the results of this comparative study which shows the model design that respond better to our needs.","PeriodicalId":426557,"journal":{"name":"2015 Intelligent Systems and Computer Vision (ISCV)","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-03-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":"{\"title\":\"Comparative study of the process model of Serious Game Design through the generic model DICE\",\"authors\":\"Lamyae Bennis, Said Benhlima\",\"doi\":\"10.1109/ISACV.2015.7105539\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Nowadays Learning Games are widely utilized in various domains to ease learning and capture the focus of learner using playful spring. Although many researchers show that using Learning Games increase motivation and interest. However Learning Games users still suffer from the high cost and difficulties of developing and designing an attractive learning game without being a designer or an informatics developer. Therefore the main aim of this research work is to develop and design an authoring tool “S.GameON” which addresses all the above problems using a process model of Serious Game Design to facilitate the conception of Learning Games generate by this tool. We present in this paper a comparative and synthetic study to evaluate five generic models design of serious games (Marfisi-Schottman, DODDEL, EMERGO, KTM Advance, and DICE). We present also the results of this comparative study which shows the model design that respond better to our needs.\",\"PeriodicalId\":426557,\"journal\":{\"name\":\"2015 Intelligent Systems and Computer Vision (ISCV)\",\"volume\":\"6 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-03-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"11\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 Intelligent Systems and Computer Vision (ISCV)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISACV.2015.7105539\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 Intelligent Systems and Computer Vision (ISCV)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISACV.2015.7105539","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 11

摘要

如今,学习游戏被广泛应用于各个领域,以简化学习,并利用有趣的春天捕捉学习者的注意力。尽管许多研究人员表明,使用学习游戏可以增加动机和兴趣。然而,学习游戏的用户如果不是设计师或信息开发人员,开发和设计一款有吸引力的学习游戏的成本和难度仍然很高。因此,本研究工作的主要目的是开发和设计一个写作工具S。GameON,它使用严肃游戏设计的过程模型来解决上述所有问题,以促进该工具生成的学习游戏的概念。我们在本文中提出了一项比较和综合研究,以评估严肃游戏的五种通用模型设计(marfis - schottman, DODDEL, EMERGO, KTM Advance和DICE)。我们也提出了这一比较研究的结果,表明模型设计更符合我们的需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparative study of the process model of Serious Game Design through the generic model DICE
Nowadays Learning Games are widely utilized in various domains to ease learning and capture the focus of learner using playful spring. Although many researchers show that using Learning Games increase motivation and interest. However Learning Games users still suffer from the high cost and difficulties of developing and designing an attractive learning game without being a designer or an informatics developer. Therefore the main aim of this research work is to develop and design an authoring tool “S.GameON” which addresses all the above problems using a process model of Serious Game Design to facilitate the conception of Learning Games generate by this tool. We present in this paper a comparative and synthetic study to evaluate five generic models design of serious games (Marfisi-Schottman, DODDEL, EMERGO, KTM Advance, and DICE). We present also the results of this comparative study which shows the model design that respond better to our needs.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信