{"title":"运用DICE通用模型对严肃游戏设计过程模型进行比较研究","authors":"Lamyae Bennis, Said Benhlima","doi":"10.1109/ISACV.2015.7105539","DOIUrl":null,"url":null,"abstract":"Nowadays Learning Games are widely utilized in various domains to ease learning and capture the focus of learner using playful spring. Although many researchers show that using Learning Games increase motivation and interest. However Learning Games users still suffer from the high cost and difficulties of developing and designing an attractive learning game without being a designer or an informatics developer. Therefore the main aim of this research work is to develop and design an authoring tool “S.GameON” which addresses all the above problems using a process model of Serious Game Design to facilitate the conception of Learning Games generate by this tool. We present in this paper a comparative and synthetic study to evaluate five generic models design of serious games (Marfisi-Schottman, DODDEL, EMERGO, KTM Advance, and DICE). We present also the results of this comparative study which shows the model design that respond better to our needs.","PeriodicalId":426557,"journal":{"name":"2015 Intelligent Systems and Computer Vision (ISCV)","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-03-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":"{\"title\":\"Comparative study of the process model of Serious Game Design through the generic model DICE\",\"authors\":\"Lamyae Bennis, Said Benhlima\",\"doi\":\"10.1109/ISACV.2015.7105539\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Nowadays Learning Games are widely utilized in various domains to ease learning and capture the focus of learner using playful spring. Although many researchers show that using Learning Games increase motivation and interest. However Learning Games users still suffer from the high cost and difficulties of developing and designing an attractive learning game without being a designer or an informatics developer. Therefore the main aim of this research work is to develop and design an authoring tool “S.GameON” which addresses all the above problems using a process model of Serious Game Design to facilitate the conception of Learning Games generate by this tool. We present in this paper a comparative and synthetic study to evaluate five generic models design of serious games (Marfisi-Schottman, DODDEL, EMERGO, KTM Advance, and DICE). We present also the results of this comparative study which shows the model design that respond better to our needs.\",\"PeriodicalId\":426557,\"journal\":{\"name\":\"2015 Intelligent Systems and Computer Vision (ISCV)\",\"volume\":\"6 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-03-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"11\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 Intelligent Systems and Computer Vision (ISCV)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISACV.2015.7105539\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 Intelligent Systems and Computer Vision (ISCV)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISACV.2015.7105539","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Comparative study of the process model of Serious Game Design through the generic model DICE
Nowadays Learning Games are widely utilized in various domains to ease learning and capture the focus of learner using playful spring. Although many researchers show that using Learning Games increase motivation and interest. However Learning Games users still suffer from the high cost and difficulties of developing and designing an attractive learning game without being a designer or an informatics developer. Therefore the main aim of this research work is to develop and design an authoring tool “S.GameON” which addresses all the above problems using a process model of Serious Game Design to facilitate the conception of Learning Games generate by this tool. We present in this paper a comparative and synthetic study to evaluate five generic models design of serious games (Marfisi-Schottman, DODDEL, EMERGO, KTM Advance, and DICE). We present also the results of this comparative study which shows the model design that respond better to our needs.