通过情感状态建模的行为选择

C. Headleand, W. Teahan
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引用次数: 1

摘要

介绍了一种用于虚拟生物高级行为动画的动作选择框架。在现代创意媒体中,以可信的方式表现角色的行为动画是一项持续的挑战。传统的行为选择方法试图使代理人理性行事,但往往不能满足现代消费者所要求的可信度。通常最可信的行为并不是最理性的行为,我们对代理人行为的判断也可能是基于对其个性的感知。我们的方法,情感空间建模,通过创建一个由方面维度构建的多维环境来解决这些问题,每个方面维度代表代理内部状态的单个组件的线性比例。然后,情感状态可以通过将它们放置在该环境中的单个点来建模。当agent的状态在情感状态空间内发生变化时,不同的影响会触发相应的行为。我们通过一个案例研究来演示如何使用该技术来模拟不同类型的代理行为,既可以单独操作,也可以作为组的一部分操作。我们的案例研究集中在代理群体上,允许直接比较不同的个性和行为现象的例子。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Action selection through affective states modelling
We introduce an action selection framework for the advanced behavioural animation of virtual creatures. In modern creative media, the behavioural animation of characters which act in a believable fashion is an ongoing challenge. Traditional action selection approaches which attempt to make an agent act rationally often fall short of the believability required for the modern consumer. Often the most believable action is not the most rational one, and our judgement of an agent's behaviour may also be based on the perception of its personality. Our approach, Affective Spaces Modelling, addresses these issues by creating a multi-dimensional environment constructed of aspect dimensions, with each aspect dimension representing a linear scale of a single component of the agent's internal state. Affective states can then be modelled by placing them in a single point in this environment. As the agent's state changes within the affective state space, different affects trigger appropriate actions. We demonstrate through a case study how the technique can be used to simulate different types of agent behaviour, operating both individually and as part of a group. Our case studies focus on groups of agents, allowing for the direct comparison of different personalities and examples of behavioural phenomena.
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