无线小型蜂窝网络中主动社交缓存的多对多匹配游戏

Kenza Hamidouche, W. Saad, M. Debbah
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引用次数: 120

摘要

本文从博弈论的角度研究了小蜂窝网络中的缓存问题。特别是,我们将缓存问题表述为小型基站和服务提供商服务器之间的多对多匹配博弈。服务器存储一组视频,并旨在将这些视频缓存到小型基站,以减少最终用户所经历的延迟。另一方面,小型基站根据其在当地的受欢迎程度缓存视频,以减少回程链路的负载。针对多对多问题提出了一种新的匹配算法,并证明了该算法达到了两两稳定的结果。仿真结果表明,该算法满足的小基站请求数可以达到随机缓存策略的3倍。此外,所有视频的预期下载时间可以大大减少。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Many-to-many matching games for proactive social-caching in wireless small cell networks
In this paper, we address the caching problem in small cell networks from a game theoretic point of view. In particular, we formulate the caching problem as a many-to-many matching game between small base stations and service providers' servers. The servers store a set of videos and aim to cache these videos at the small base stations in order to reduce the experienced delay by the end-users. On the other hand, small base stations cache the videos according to their local popularity, so as to reduce the load on the backhaul links. We propose a new matching algorithm for the many-to-many problem and prove that it reaches a pairwise stable outcome. Simulation results show that the number of satisfied requests by the small base stations in the proposed caching algorithm can reach up to three times the satisfaction of a random caching policy. Moreover, the expected download time of all the videos can be reduced significantly.
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