{"title":"漏洞与情感:质量保证玩家反馈的内容分析","authors":"Luke Thominet","doi":"10.1145/3233756.3233934","DOIUrl":null,"url":null,"abstract":"This study uses content analysis to explore how players provide quality assurance (QA) feedback of games in progress. It identifies both the most commonly reported bugs and the bug types that caused the most positive and negative experiences. In doing so, it seeks to build stronger connections between QA and UX research.","PeriodicalId":153529,"journal":{"name":"Proceedings of the 36th ACM International Conference on the Design of Communication","volume":"38 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-08-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Bugs and Emotion: A Content Analysis of Quality Assurance Player Feedback\",\"authors\":\"Luke Thominet\",\"doi\":\"10.1145/3233756.3233934\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study uses content analysis to explore how players provide quality assurance (QA) feedback of games in progress. It identifies both the most commonly reported bugs and the bug types that caused the most positive and negative experiences. In doing so, it seeks to build stronger connections between QA and UX research.\",\"PeriodicalId\":153529,\"journal\":{\"name\":\"Proceedings of the 36th ACM International Conference on the Design of Communication\",\"volume\":\"38 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-08-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 36th ACM International Conference on the Design of Communication\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3233756.3233934\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 36th ACM International Conference on the Design of Communication","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3233756.3233934","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Bugs and Emotion: A Content Analysis of Quality Assurance Player Feedback
This study uses content analysis to explore how players provide quality assurance (QA) feedback of games in progress. It identifies both the most commonly reported bugs and the bug types that caused the most positive and negative experiences. In doing so, it seeks to build stronger connections between QA and UX research.