{"title":"ANDROID基于黄铜旅游应用程序的DIJKSTRA算法的实现","authors":"Elda Candra Galih, Rio Andriyat Krisdiawan","doi":"10.25134/nuansa.v12i1.1344","DOIUrl":null,"url":null,"abstract":"Kuningan Regency is one of the tourist destinations that is quite popular among tourists. Kuningan has many potential tourism object whether it is natural tourism, history, jiarah, and artificial. To find tourism destinations, tourists are usually looking at search engine applications or tourist maps so it takes a long time. To facilitate tourists in finding tourist destinations, it needs an application. The application that will be developed based on preliminary research held at Dinas Pemuda Olahraga dan Pariwisata Kabupaten Kuningan. Mobile-based application is needed in finding the location of tourissm objects and it provides descriptions of attractions, and facilities that exist in the tourism object. It is created only to show the location of existing tourism object in Kuningan Regency. In finding the closest route, it will be displayed in the form of maps. Tourists can choose the location of tourist attractions and initial location of tourists, then the system will display the results of the existing route on the maps. And in this application is also available services to find the location of tourists using GPS technology. And the author uses Dijkstra algorithm to determine the shortest route in finding the route from the initial location to the desired location of the object of tourism. And in the data storage in this application, the author uses MySQL or Apache as a web server in storing data objects and data node,, destination and route concerned with searching the location of the tourist attraction. And on the development of this application he uses client server. 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To facilitate tourists in finding tourist destinations, it needs an application. The application that will be developed based on preliminary research held at Dinas Pemuda Olahraga dan Pariwisata Kabupaten Kuningan. Mobile-based application is needed in finding the location of tourissm objects and it provides descriptions of attractions, and facilities that exist in the tourism object. It is created only to show the location of existing tourism object in Kuningan Regency. In finding the closest route, it will be displayed in the form of maps. Tourists can choose the location of tourist attractions and initial location of tourists, then the system will display the results of the existing route on the maps. And in this application is also available services to find the location of tourists using GPS technology. And the author uses Dijkstra algorithm to determine the shortest route in finding the route from the initial location to the desired location of the object of tourism. And in the data storage in this application, the author uses MySQL or Apache as a web server in storing data objects and data node,, destination and route concerned with searching the location of the tourist attraction. And on the development of this application he uses client server. 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引用次数: 9
摘要
古宁安县是一个深受游客欢迎的旅游目的地。无论是自然旅游、历史旅游、宗教旅游还是人工旅游,库宁安都有许多潜在的旅游对象。为了找到旅游目的地,游客通常会查看搜索引擎应用程序或旅游地图,因此需要很长时间。为了方便游客找到旅游目的地,它需要一个应用程序。该应用程序将根据在Dinas Pemuda Olahraga dan Pariwisata Kabupaten Kuningan进行的初步研究开发。在寻找旅游对象的位置时需要基于手机的应用程序,它提供旅游对象中存在的景点和设施的描述。它只是为了显示库宁安县现有旅游对象的位置而创建的。在寻找最近的路线时,它将以地图的形式显示。游客可以选择旅游景点的位置和游客的初始位置,然后系统将现有路线的结果显示在地图上。并且在本应用程序中还提供了利用GPS技术查找游客位置的服务。在寻找旅游对象从初始位置到期望位置的路线时,作者使用Dijkstra算法确定最短路线。在本应用的数据存储中,作者使用MySQL或Apache作为web服务器来存储数据对象和数据节点、目的地和路线,用于搜索旅游景点的位置。在该应用程序的开发中,他使用了客户端服务器。关键词:Dijkstra算法,最近排序,移动应用,古宁安区,旅游对象
IMPLEMENTASI ALGORITMA DIJKSTRA PADA APLIKASI WISATA KUNINGAN BERBASIS ANDROID
Kuningan Regency is one of the tourist destinations that is quite popular among tourists. Kuningan has many potential tourism object whether it is natural tourism, history, jiarah, and artificial. To find tourism destinations, tourists are usually looking at search engine applications or tourist maps so it takes a long time. To facilitate tourists in finding tourist destinations, it needs an application. The application that will be developed based on preliminary research held at Dinas Pemuda Olahraga dan Pariwisata Kabupaten Kuningan. Mobile-based application is needed in finding the location of tourissm objects and it provides descriptions of attractions, and facilities that exist in the tourism object. It is created only to show the location of existing tourism object in Kuningan Regency. In finding the closest route, it will be displayed in the form of maps. Tourists can choose the location of tourist attractions and initial location of tourists, then the system will display the results of the existing route on the maps. And in this application is also available services to find the location of tourists using GPS technology. And the author uses Dijkstra algorithm to determine the shortest route in finding the route from the initial location to the desired location of the object of tourism. And in the data storage in this application, the author uses MySQL or Apache as a web server in storing data objects and data node,, destination and route concerned with searching the location of the tourist attraction. And on the development of this application he uses client server. Keywords: Dijkstra Algorithma, Nearest Order, Mobile-based Application, Kuningan District, Tourism Object.