{"title":"漫画生活和卡通故事创作者为青少年学习者创作短篇故事","authors":"L. Hakim","doi":"10.24256/IDEAS.V9I1.1884","DOIUrl":null,"url":null,"abstract":"The aims of this study is to find out TEYL students’ perception and experience in using Cartoon Story Maker and Comic Life in creating short story for young learners and to identify their obstacles and problems in using those applications. This qualitative study has been conducted in a TEYL class in one English Department in West Java. The sample of the study consisted of thirty students. Questionnaires and interviews were used as data collection techniques in this study. The questionnaires were used to collect evidence from students about their experience and perception towards the use of CSM and Comic Life in creating short story for young learners. The questionnaires used in this study focus on exploring students’ experience and perception toward the use CSM and Comic Life in creating short story for young learners, whereas interview was used to explored more the data about obstacles faced by the students in using CSM and Comic Life. The data collected from the respondents were gathered together to be analyzed using qualitative analysis of interactive models. The results of this study are TEYL students have positive perception toward the use of CSM and Comic Life in creating short story for young learners, CSM is easier and more suitable to use than Comic Life in creating story for young learners, and the obstacles faced by students are choosing appropriate template for young learners, writing text in text tool or bubble, and record the voice in audio bubble.","PeriodicalId":416023,"journal":{"name":"Journal of English Language Teaching and Learning","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-06-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Comic Life and Cartoon Story Maker in Creating Short Story for Young Learners\",\"authors\":\"L. Hakim\",\"doi\":\"10.24256/IDEAS.V9I1.1884\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The aims of this study is to find out TEYL students’ perception and experience in using Cartoon Story Maker and Comic Life in creating short story for young learners and to identify their obstacles and problems in using those applications. This qualitative study has been conducted in a TEYL class in one English Department in West Java. The sample of the study consisted of thirty students. Questionnaires and interviews were used as data collection techniques in this study. The questionnaires were used to collect evidence from students about their experience and perception towards the use of CSM and Comic Life in creating short story for young learners. The questionnaires used in this study focus on exploring students’ experience and perception toward the use CSM and Comic Life in creating short story for young learners, whereas interview was used to explored more the data about obstacles faced by the students in using CSM and Comic Life. The data collected from the respondents were gathered together to be analyzed using qualitative analysis of interactive models. The results of this study are TEYL students have positive perception toward the use of CSM and Comic Life in creating short story for young learners, CSM is easier and more suitable to use than Comic Life in creating story for young learners, and the obstacles faced by students are choosing appropriate template for young learners, writing text in text tool or bubble, and record the voice in audio bubble.\",\"PeriodicalId\":416023,\"journal\":{\"name\":\"Journal of English Language Teaching and Learning\",\"volume\":\"7 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-06-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of English Language Teaching and Learning\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.24256/IDEAS.V9I1.1884\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of English Language Teaching and Learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24256/IDEAS.V9I1.1884","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
本研究的目的是了解TEYL学生使用Cartoon Story Maker和Comic Life为青少年学习者创作短篇故事的感受和体验,并找出他们在使用这些应用程序时遇到的障碍和问题。本定性研究在西爪哇一个英语系的TEYL班进行。这项研究的样本由30名学生组成。本研究采用问卷调查和访谈作为数据收集技术。问卷调查的目的是收集学生对使用CSM和Comic Life为年轻学习者创作短篇小说的经验和看法的证据。本研究采用问卷调查的方式,主要探讨学生在短篇小说创作中使用CSM和Comic Life的体验和感知,而采用访谈的方式,更多地探讨学生在使用CSM和Comic Life时所面临的障碍。从受访者收集的数据被收集在一起,使用交互模型的定性分析进行分析。本研究结果显示,TEYL学生对使用CSM和Comic Life为青少年学习者创作短篇小说有积极的认知,CSM比Comic Life更容易和更适合用于青少年学习者创作故事,学生面临的障碍是为青少年学习者选择合适的模板,在文本工具或泡沫中编写文本,在音频泡沫中录制声音。
Comic Life and Cartoon Story Maker in Creating Short Story for Young Learners
The aims of this study is to find out TEYL students’ perception and experience in using Cartoon Story Maker and Comic Life in creating short story for young learners and to identify their obstacles and problems in using those applications. This qualitative study has been conducted in a TEYL class in one English Department in West Java. The sample of the study consisted of thirty students. Questionnaires and interviews were used as data collection techniques in this study. The questionnaires were used to collect evidence from students about their experience and perception towards the use of CSM and Comic Life in creating short story for young learners. The questionnaires used in this study focus on exploring students’ experience and perception toward the use CSM and Comic Life in creating short story for young learners, whereas interview was used to explored more the data about obstacles faced by the students in using CSM and Comic Life. The data collected from the respondents were gathered together to be analyzed using qualitative analysis of interactive models. The results of this study are TEYL students have positive perception toward the use of CSM and Comic Life in creating short story for young learners, CSM is easier and more suitable to use than Comic Life in creating story for young learners, and the obstacles faced by students are choosing appropriate template for young learners, writing text in text tool or bubble, and record the voice in audio bubble.