在阅读教学中使用自适应样本匹配任务参与数字游戏和网络应用程序

Gilberto Nerino de Souza, Yvan Pereira dos Santos Brito, D. F. Lopes, D. Monteiro, A. Cardoso da Silva, Á. L. De Santana, Francielma dos Santos Assunçâo
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引用次数: 2

摘要

在过去的几年里,我们开发了几个互动环境来促进个性化教学。这些系统可以使用行为程序来生成任务和提高阅读技能。本文提出了两种学习交互环境,一种是数字游戏,另一种是网络应用程序,它使用匹配样本的方法来教授阅读能力,其中的任务通过基于进化计算的框架来适应学生。我们应用了一个实验来确定22名学生的参与从一个班一年级的巴西公立学校。将这些学生分为4组,收集了两天的数据。在粘性问题上,数字游戏在使用教学任务方面表现出了更高的接受度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Engagement in digital games and web applications using adaptive matching-to-sample tasks in teaching reading
Over the last years, several interactive environments were developed to promote the individualized teaching. These systems can use behavioral procedures to generate tasks and for improving reading skills. This paper proposes two learning interactive environments, a digital game, and a web application, that uses a matching-to-sample procedure to teach reading abilities, where the tasks are adapted to the students by a framework based on evolutionary computing. We applied an experiment to identify the engagement of 22 students assigned from a class offirst graders of a Brazilian public school. The students were divided into 4 groups and their data was collected for two days. In questions of engagement, the digital game showed superior acceptance in the use of teaching tasks.
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