你的参与者今天感觉如何?虚拟现实中情绪的解释与评估

Rivu Radiah, Pia Prodan, Ville Mäkkelä, Pascal Knierim, Florian Alt
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引用次数: 0

摘要

情绪影响我们的感知、注意力和行为。因此,情绪状态受周围环境的影响很大,而周围环境可以在虚拟现实(VR)中无缝设计。然而,研究通常不会考虑环境对参与者情绪的影响,即使这种影响可能会改变已获得的数据。为了减轻这种影响,我们制定了一个设计空间来解释虚拟环境的创造如何影响情感。此外,我们提出了EmotionEditor,一个工具箱,帮助研究人员在快速开发虚拟环境,影响和评估用户的情绪状态。我们在实验室研究中评估了EmotionEditor引发情绪的能力(n=30)。基于对VR专家的访谈(n=13),我们调查了他们在研究中如何考虑情绪的影响,EmotionEditor如何前瞻性地支持他们,并分析了VR用户研究设计和开发中的普遍挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
How Are Your Participants Feeling Today? Accounting For and Assessing Emotions in Virtual Reality
Emotions affect our perception, attention, and behavior. Hereby, the emotional state is greatly affected by the surrounding environment that can seamlessly be designed in Virtual Reality (VR). However, research typically does not account for the influence of the environment on participants’ emotions, even if this influence might alter acquired data. To mitigate the impact, we formulated a design space that explains how the creation of virtual environments influences emotions. Furthermore, we present EmotionEditor, a toolbox that assists researchers in rapidly developing virtual environments that influence and asses the users’ emotional state. We evaluated the capability of EmotionEditor to elicit emotions in a lab study (n=30). Based on interviews with VR experts (n=13), we investigate how they consider the effect of emotions in their research, how the EmotionEditor can prospectively support them, and analyze prevalent challenges in the design as well as development of VR user studies.
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