物联网与展区:模块化架构改善近距离互动

Fulvio Corno, Luigi De Russis, Teodoro Montanaro, Pino Castrogiovanni
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引用次数: 1

摘要

近距离的概念最近在各个感兴趣的领域被采用,具有不同的含义和实现。例如,在信息技术领域,接近性被用于分析用户位置和与物体/人的接近程度,并且已经改变了人们彼此之间以及与技术本身交互的方式。在这个领域,随着物联网的普及,这个概念变得越来越重要,物联网是由“事物”相互连接以共享服务和功能的网络。本文旨在通过在展区(贸易展)进行案例研究,分析物联网如何改善近距离互动,以增强参与者和参展商的体验。从对现有作品的分析出发,我们设计了一个场景,以确定参与者和参展商的物联网应用功能。我们提出了一个能够为所有利益相关者提供不同服务的模块化架构:它为希望向参与者提供新的互动服务(例如,控制某些展出设备)的参展商提供了一个基线,并为参与者提供了一些社会服务,以便他们之间以及与参展商进行互动。最后,我们验证了在All Joyn框架(一个新兴的基于邻近的软件框架)之上实现初始场景的体系结构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
IoT Meets Exhibition Areas: A Modular Architecture to Improve Proximity Interactions
The concept of proximity has been recently adopted in various fields of interest, with different meanings and implementations. In the Information Technology area, for example, proximity was used for analyzing user location and nearness to objects/people, and has already changed the way people interact with each other and with technology itself. In this field, the concept is becoming more important with the diffusion of IoT, the network of "things" connected to each other to share services and features. This paper aims at analyzing how the IoT can improve proximity interactions by developing a case study in an exhibition area (tradeshow), with the goal of enhancing participants' and exhibitors' experience. Starting from the analysis of existing works, we designed a scenario to identify IoT-enabled application features for both participants and exhibitors. We propose a modular architecture able to provide different services to all stakeholders: it offers a baseline for exhibitors who want to provide new interactive services to participants (e.g., To control some exhibited device) and some social services to participants for interacting among themselves and with exhibitors. Finally, we validate our architecture implementing the initial scenario on top of the All Joyn framework, an emerging proximity based software framework.
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