打破按钮

Sherry Yi
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引用次数: 0

摘要

本章是关于科学课堂同步学习的文献综述,主要集中在视频游戏《我的世界》(MC)上。作者认为,电子游戏可以而且已经被用作同步学习工具和课堂上实时交流的手段。首先,作者简要讨论了导致现代电子游戏产业发展到今天的历史基础。其次,回顾了MC和其他视频游戏在科学课堂中的使用情况。本章还为教育从业者提供了实用的建议,如何利用电子游戏和现有的课程计划作为科学课堂上的工具,并为研究人员提供了使用电子游戏作为扩展自己的研究兴趣和项目的手段的宝贵见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Beyond Button Smashing
This chapter is a literature review on synchronous learning in science classrooms primarily focused on the video game Minecraft (MC). The author argues that video games can and have been used as synchronous learning tools and as a means of live communication in the classroom. First, the author briefly discusses the historical foundations that has led to the modern video game industry to what it is today. Second, uses of MC and other video games in science classrooms are reviewed. This chapter also provides practical advice to education practitioners on ways to utilize video games and available lesson plans as a tool in science classrooms and offers researchers valuable insight on using video games as a means of expanding on their own research interests and projects.
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