Off to see the Wizard:利用《绿野仙踪》学习如何设计一个口语编程界面

David E. Price, Dana Dahlstrom, Ben Newton, J. Zachary
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引用次数: 17

摘要

我们正处于开发口语界面的早期阶段,它将帮助初学者编写程序。我们的目标是一个系统,在这个系统中,学生将使用英语句子与计算机交谈,计算机将根据这些句子生成语法正确的Java源代码。我们相信这样的系统可以帮助初学的学生,让他们专注于概念,而不是语法细节,这对有视觉或行动障碍的学生来说也是一个福音。作为设计和实现这样一个系统的前奏,我们通过绿野仙踪的研究来评估这个概念。志愿者被告知他们正在帮助我们评估一个工作系统。在现实中,一个有成就的程序员扮演着所谓的系统的角色,而我们正在研究受试者如何与之交互。我们描述了我们设想的系统,讨论了在我们自己最近完成的研究背景下运行《绿野仙踪》研究的过程,并总结了我们的初步结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Off to see the Wizard: using a "Wizard of Oz" study to learn how to design a spoken language interface for programming
We are in the early stages of developing a spoken language interface that will help beginners write programs. Our goal is a system in which a student will talk to a computer using English sentences, in response to which the computer will generate syntactically correct Java source code. We believe that such a system would help beginning students by allowing them to focus on concepts instead of syntactic details, and that it would also be a boon to students with visual or mobility impairments. As a prelude to designing and implementing such a system, we evaluated the concept via a Wizard of Oz study. Volunteer subjects were told that they were helping us evaluate a working system. In reality, an accomplished programmer was playing the role of the purported system, and we were studying how the subjects interacted with it. We describe the system that we envision, discuss the process of running a Wizard of Oz study in the context of our own recently completed study, and summarize our preliminary results.
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