虚拟现实中的概念学习设计——大流行时代后教育的认知VR课堂

Xining Wang, Catriona Hodgers, C. Mcguckin, Jiayin Lv
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引用次数: 2

摘要

2019冠状病毒病大流行造成了非同寻常的全球危机,对教育造成了前所未有的破坏。目前的情况已经变得多变和不可预测,这可能会导致无法接受教育的学生出现慢性认知问题。与此同时,虚拟现实(VR)技术的使用已成为重新思考和加强大流行后时代当前教育模式的有力工具。然而,尽管有大量的综述总结了VR和教育的发展,但很少有研究将这些发现综合到一个综合的学习设计中。针对这一不足,本研究探讨了当前教育挑战的潜在解决方案,并提出了一种新颖的设计-认知VR教室。这是一个概念设计,可以让学生在沉浸式VR系统中访问丰富的学习资源。认知虚拟现实课堂的设计是基于脑基学习理论(BBL)和沉浸式学习的认知-情感模型(CAMIL)的融合。此外,我们还开发了课堂学习的六个扩展维度来构建认知虚拟现实课堂。为了检验它们的有效性,我们进行了相关分析,以显示相关系数和关联强度。结果表明,认知虚拟现实课堂是促进教育多样性的理论框架,也是发展智能课堂学习的有力模型。关键词:新冠肺炎疫情、虚拟现实、认知教育、课堂学习
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Conceptual Learning Design in Virtual Reality–The Cognitive VR Classroom for Education After the Pandemic Era
ABSTRACT The COVID-19 pandemic has created extraordinary global crises and unprecedented disruption to education. The current situation has become changeable and unpredictable, which may lead to chronic cognitive issues for students who have no access to education. At the same time, the use of virtual reality (VR) technology has emerged as a powerful instrument for re-thinking and enhancing the current educational patterns during the post- pandemic era. However, although ample reviews have summarized developments in VR and education, few studies have synthesized these findings into an integrated learning design. In response to this insufficiency, this study discusses potential solutions for current educational challenges and presents a novel design – the cognitive VR classroom. It is a conceptual design that could enable students to access rich learning resources within an immersive VR system. The design of the cognitive VR Classroom is based on the amalgamation of brain- based learning theory (BBL) and the cognitive-affective model of immersive learning (CAMIL). Further, six extended dimensions of classroom learning were developed to structure the cognitive VR classroom. To examine their validity, a correlation analysis was conducted to present the correlation coefficient and the strength of the association. The result shows that the cognitive VR classroom is a promising theoretical framework to facilitate educational diversity and a powerful model to develop smart classroom learning. KEYWORDS: The Covid-19 Pandemic, Virtual Reality, Cognitive Education, Classroom Learning
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