研究注视和上下文适应平视显示对接管请求的影响

Henrik Detjen, S. Faltaous, Jonas Keppel, Marvin Prochazka, Uwe Gruenefeld, Shadan Sadeghian, Stefan Schneegass
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引用次数: 2

摘要

在3级自动驾驶汽车中,准备驾驶员接受平视显示器(HUD)上的接管请求(TORs)需要他们反复关注。视觉上突出的HUD元素可能会分散人们对TOR驾驶场景中潜在关键部分的注意力。此外,(a)同时需要关注与驾驶无关的活动,并且(b)可能会被过分要求。在本文中,我们进行了一项驾驶模拟器研究(N=12),通过改变HUD警告存在(缺失、恒定、仅tor)和视线适应性(有或没有)所需的注意力,以适应不同情况的警告。我们发现:(1)驾驶员在TORs过程中重视视觉支持;(2)视线自适应场景复杂性降低工作有效,但对某些人造成了利益中和的分心;(3)驾驶员认为随着时间的推移,持续的HUD警告令人讨厌和分散注意力。我们的研究结果强调需要(a)基于用户活动和潜在tor的HUD调整,以及(b)在未来的HUD设计中稀疏使用警告提示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Investigating the Influence of Gaze- and Context-Adaptive Head-up Displays on Take-Over Requests
In Level 3 automated vehicles, preparing drivers for take-over requests (TORs) on the head-up display (HUD) requires their repeated attention. Visually salient HUD elements can distract attention from potentially critical parts in a driving scene during a TOR. Further, attention is (a) meanwhile needed for non-driving-related activities and can (b) be over-requested. In this paper, we conduct a driving simulator study (N=12), varying required attention by HUD warning presence (absent vs. constant vs. TOR-only) across gaze-adaptivity (with vs. without) to fit warnings to the situation. We found that (1) drivers value visual support during TORs, (2) gaze-adaptive scene complexity reduction works but creates a benefit-neutralizing distraction for some, and (3) drivers perceive constant HUD warnings as annoying and distracting over time. Our findings highlight the need for (a) HUD adaptation based on user activities and potential TORs and (b) sparse use of warning cues in future HUD designs.
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