基于视觉的3D手指交互与物理模拟混合现实游戏

Peng Song, Hang Yu, S. Winkler
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引用次数: 47

摘要

混合现实应用程序可以通过在混合环境中集成虚拟世界和现实世界的对象,为用户提供增强的交互体验。通过混合现实界面,与传统的键盘和鼠标输入设备相比,实现了更加逼真和身临其境的控制风格。本文提出的界面由一个立体摄像头组成,该摄像头可以在三维空间中鲁棒准确地跟踪用户的手和手指。为了在交互过程中获得物理逼真的体验,采用物理引擎模拟虚拟对象操作的物理过程。这些物体可以根据现实世界中发生的重力和碰撞等物理特征被捡起和抛掷。我们系统中的检测和交互完全基于计算机视觉,没有任何标记或额外的传感器。我们使用两种混合现实游戏实现来演示这种基于手势的界面:手指钓鱼,玩家可以在真实环境中模拟用手指钓鱼虚拟物体,以及叠叠乐,这是一种模拟著名的建塔游戏。进行了一项用户研究,并报告了使用该交互界面的准确性,有效性和舒适性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Vision-based 3D finger interactions for mixed reality games with physics simulation
Mixed reality applications can provide users with enhanced interaction experiences by integrating virtual and real world objects in a mixed environment. Through the mixed reality interface, a more realistic and immersive control style is achieved compared to the traditional keyboard and mouse input devices. The interface proposed in this paper consists of a stereo camera, which tracks the user's hands and fingers robustly and accurately in the 3D space. To enable a physically realistic experience in the interaction, a physics engine is adopted for the simulating the physics of virtual object manipulation. The objects can be picked up and tossed with physical characteristics, such as gravity and collisions which occur in the real world. Detection and interaction in our system is fully computer-vision based, without any markers or additional sensors. We demonstrate this gesture-based interface using two mixed reality game implementations: finger fishing, in which a player can simulate fishing for virtual objects with his/her fingers as in a real environment, and Jenga, which is a simulation of the well-known tower building game. A user study is conducted and reported to demonstrate the accuracy, effectiveness and comfort of using this interactive interface.
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