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引用次数: 0
摘要
新游戏的典型开发方式可以被视为一个连续体,从基于在游戏或回忆过程中引入单一祖先的突变的非常渐进的“进化”,到基于有目的和原始组合(甚至是发明)的突然“智能设计”,独立于任何特定的传播途径。本文认为20世纪的两款专有游戏,即C.A. Neves的《Fang den Hut!》和Lizzie Magie的《地主的游戏》,都是以一种不同的方式发展的,有点超出了典型的连续体。它分析了这两款游戏的一般类型和特定的ludemes,并得出结论,这两款游戏都是传统印第安人游戏的现代改编,不是通过游戏或与玩家接触,而是通过Stewart Culin的开创性人种学出版物。具体来说,是方登小屋!来自北美印第安人的游戏的Boolik,和地主的游戏来自Zohn Ahl通过象棋和扑克牌。
Abstract The ways new games typically develop might be viewed as a continuum ranging from very gradual “evolution” based on mutations introduced to a single progenitor during play or recall, to sudden “intelligent design” based on a purposeful and original combination — or even invention — of ludemes independent of any particular lines of transmission. This paper argues that two proprietary 20th-century games, C.A. Neves’s Fang den Hut! and Lizzie Magie’s The Landlord’s Game, were developed in a different way, a bit outside the typical continuum. It analyzes the games’ general typologies, and specific ludemes, concluding that both games are modern adaptations of traditional Native American games encountered, not through play or even contact with players, but through the seminal ethnographic publications of Stewart Culin. Specifically, Fang den Hut! derives from Boolik via Games of the North American Indians, and The Landlord’s Game derives from Zohn Ahl via Chess and Playing-Cards.