{"title":"如何支持新兴标准MPEG-4 MU的协作建模","authors":"F. V. Duarte, M. Verdi, R. B. Araujo","doi":"10.1109/SIBGRA.2002.1167206","DOIUrl":null,"url":null,"abstract":"In a collaborative modelling environment, multiple users may interact in a virtual environment to deform or modify shared 3D objects (e.g., for modelling and visualization of virtual prototypes). The challenges to collaborative modelling are related mainly to four aspects: user interaction with the virtual modelling environment, 3D object concurrent editing, consistency maintenance among client terminals and real time rendering of the modified 3D objects. The use of Non-Uniform Rational B-Splines (NURBS) surfaces accelerates the rendering process since a small number of control points are used to represent the objects, resulting in a large data compression. Nowadays a number of technologies has either emerged or evolved to support 3D environments, such as: X3D, Java3D and MPEG-4 MU. This paper shows how the emerging MPEG-4 MU standard can be used to support real-time modelling through NURBS in a shared virtual environment among multiple client terminals.","PeriodicalId":286814,"journal":{"name":"Proceedings. XV Brazilian Symposium on Computer Graphics and Image Processing","volume":"39 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2002-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"How to support collaborative modelling with the emerging standard MPEG-4 MU\",\"authors\":\"F. V. Duarte, M. Verdi, R. B. Araujo\",\"doi\":\"10.1109/SIBGRA.2002.1167206\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In a collaborative modelling environment, multiple users may interact in a virtual environment to deform or modify shared 3D objects (e.g., for modelling and visualization of virtual prototypes). The challenges to collaborative modelling are related mainly to four aspects: user interaction with the virtual modelling environment, 3D object concurrent editing, consistency maintenance among client terminals and real time rendering of the modified 3D objects. The use of Non-Uniform Rational B-Splines (NURBS) surfaces accelerates the rendering process since a small number of control points are used to represent the objects, resulting in a large data compression. Nowadays a number of technologies has either emerged or evolved to support 3D environments, such as: X3D, Java3D and MPEG-4 MU. This paper shows how the emerging MPEG-4 MU standard can be used to support real-time modelling through NURBS in a shared virtual environment among multiple client terminals.\",\"PeriodicalId\":286814,\"journal\":{\"name\":\"Proceedings. XV Brazilian Symposium on Computer Graphics and Image Processing\",\"volume\":\"39 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2002-10-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. XV Brazilian Symposium on Computer Graphics and Image Processing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SIBGRA.2002.1167206\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. XV Brazilian Symposium on Computer Graphics and Image Processing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SIBGRA.2002.1167206","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
How to support collaborative modelling with the emerging standard MPEG-4 MU
In a collaborative modelling environment, multiple users may interact in a virtual environment to deform or modify shared 3D objects (e.g., for modelling and visualization of virtual prototypes). The challenges to collaborative modelling are related mainly to four aspects: user interaction with the virtual modelling environment, 3D object concurrent editing, consistency maintenance among client terminals and real time rendering of the modified 3D objects. The use of Non-Uniform Rational B-Splines (NURBS) surfaces accelerates the rendering process since a small number of control points are used to represent the objects, resulting in a large data compression. Nowadays a number of technologies has either emerged or evolved to support 3D environments, such as: X3D, Java3D and MPEG-4 MU. This paper shows how the emerging MPEG-4 MU standard can be used to support real-time modelling through NURBS in a shared virtual environment among multiple client terminals.