如何支持新兴标准MPEG-4 MU的协作建模

F. V. Duarte, M. Verdi, R. B. Araujo
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引用次数: 0

摘要

在协作建模环境中,多个用户可以在虚拟环境中交互以变形或修改共享的3D对象(例如,用于虚拟原型的建模和可视化)。协同建模面临的挑战主要涉及四个方面:用户与虚拟建模环境的交互、三维对象的并发编辑、客户端之间的一致性维护以及修改后的三维对象的实时呈现。非均匀合理b样条曲面(NURBS)的使用加速了渲染过程,因为使用了少量的控制点来表示对象,从而导致了大量的数据压缩。现在已经出现了许多支持3D环境的技术,例如:X3D、Java3D和MPEG-4 MU。本文展示了如何使用新兴的MPEG-4 MU标准在多个客户端之间的共享虚拟环境中通过NURBS支持实时建模。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
How to support collaborative modelling with the emerging standard MPEG-4 MU
In a collaborative modelling environment, multiple users may interact in a virtual environment to deform or modify shared 3D objects (e.g., for modelling and visualization of virtual prototypes). The challenges to collaborative modelling are related mainly to four aspects: user interaction with the virtual modelling environment, 3D object concurrent editing, consistency maintenance among client terminals and real time rendering of the modified 3D objects. The use of Non-Uniform Rational B-Splines (NURBS) surfaces accelerates the rendering process since a small number of control points are used to represent the objects, resulting in a large data compression. Nowadays a number of technologies has either emerged or evolved to support 3D environments, such as: X3D, Java3D and MPEG-4 MU. This paper shows how the emerging MPEG-4 MU standard can be used to support real-time modelling through NURBS in a shared virtual environment among multiple client terminals.
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