用LEGOscape组装环境

J. Hegarty, Bryan Smith, Jens Jebens, John Paul Molloy
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引用次数: 3

摘要

当为乐高电影创建道具和固定件时,建模者将使用乐高数字设计师来放置每个单独的砖块。虽然这可以完全控制每个砖块的类型和位置,但它并不适用于地形、峡谷或台地等大型物体。为了让用户快速创建这些大型物体,我们创建了一个名为LEGOscape的程序砖块放置系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Assembling environments with LEGOscape
When creating props and set pieces for The LEGO Movie, modelers would use LEGO Digital Designer to place each individual brick. While this gave complete control over the type and placement of every brick, it did not scale well for large objects such as terrains, canyons, or mesas. To allow users to rapidly create these large objects we created a procedural brick placement system called LEGOscape.
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