只工作,只娱乐?基于游戏的信息系统设计框架

Connie S. Barber, S. Petter, Diance Barber
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引用次数: 4

摘要

组织越来越多地寻求开发和使用基于游戏的信息系统来提高员工或客户之间的参与度。然而,许多基于游戏的信息系统却因为糟糕的设计而失败。基于游戏的信息系统的设计必须与组织的需求或问题以及用户的动机保持一致。为了帮助设计师创建符合组织需求的基于游戏的信息系统,我们提出了基于游戏的系统设计框架(GSDF)。设计师可以使用这个框架来选择基于游戏的元素来支持美学、动态和机制,从而激发用户的内在或外在动机。我们还以UML图的精神创建了一个基于游戏的系统设计图(GSDD)和流程,供设计师交流基于游戏的信息系统设计。我们解释了如何使用GSDF和GSDD以及它们在实践和研究中的价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
All Work and All Play? A Framework to Design Game- based Information Systems
Organizations have increasingly sought to develop and use game-based information systems to increase engagement among employees or customers. However, many game-based information systems have failed due to poor design. Game-based information systems’ design must align with an organization’s need or problem and users’ motives. To help designers create game-based information systems that align with an organization’s needs, we present the gamebased system design framework (GSDF). Designers can use this framework to select game-based elements to support aesthetics, dynamics, and mechanics to encourage intrinsic or extrinsic motivation among users. We also create a game-based system design diagram (GSDD) and process in the spirit of UML diagrams for designers to communicate game-based information system designs. We explain how one can use the GSDF and GSDD and their value for practice and research.
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