利用乐高教育WeDo培养小学四年级学生的计算思维

A. M. Pinto-Llorente
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引用次数: 1

摘要

这项研究是在特立尼达Santísima学院在机器人教育和社会科学的框架下进行的。这项研究的目的是确定参与者对经验的有效性的看法,以满足学习目标,构建和编程机器人模型,并帮助学生熟悉计算概念和实践。基于这些目标,本研究采用了案例研究法,对小学四年级的一名教师和52名学生进行了调查。用于收集数据的工具是问卷调查、语义差异、半结构化访谈和监测指南。调查结果显示,参与者对项目的积极看法,以实现单位的目标和内容;具备批判性思维、创造性思维、解决问题的能力;将他们的知识应用于现实世界的问题;熟悉一些机械运动和一些计算概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Developing Computational Thinking Using Lego Education WeDo at 4th Grade of Primary Education
The research was carried out at the School Santísima Trinidad in the framework of robotics education and social science. The aims of the study were to determine participants' perceptions about the effectiveness of the experience to meet the learning objective, to construct and programme robotics models, and to help pupils to become familiar with computational concepts and practices. Based on these goals, it employed a case study method in which were involved a teacher and 52 students of the fourth grade of primary education. The instruments used to collect data were a questionnaire, a semantic differential, a semi-structured interview, and a monitoring guide. The findings suggested participants' positive perspective towards the project to achieve the objectives and contents of the unit; acquire the skills of critical thinking, creative thinking, problem solving; apply their knowledge to real-world problems; and become familiar with some mechanical movements and with a set of computational concepts.
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