{"title":"十字路口的游戏和技术交流:定义和设计游戏研究","authors":"Alisha Karabinus","doi":"10.1145/3328020.3353908","DOIUrl":null,"url":null,"abstract":"As connections between professional and technical communication (PTC) scholarship and games studies increase, interrogating the disciplinary landscape of game studies becomes necessary. This project presents a strategy for mixed-method analysis to undertake that interrogation, in line with the social justice turn in PTC.","PeriodicalId":262930,"journal":{"name":"Proceedings of the 37th ACM International Conference on the Design of Communication","volume":"192 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Games and technical communication at the crossroads: defining and designing game studies\",\"authors\":\"Alisha Karabinus\",\"doi\":\"10.1145/3328020.3353908\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"As connections between professional and technical communication (PTC) scholarship and games studies increase, interrogating the disciplinary landscape of game studies becomes necessary. This project presents a strategy for mixed-method analysis to undertake that interrogation, in line with the social justice turn in PTC.\",\"PeriodicalId\":262930,\"journal\":{\"name\":\"Proceedings of the 37th ACM International Conference on the Design of Communication\",\"volume\":\"192 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-10-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 37th ACM International Conference on the Design of Communication\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3328020.3353908\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 37th ACM International Conference on the Design of Communication","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3328020.3353908","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Games and technical communication at the crossroads: defining and designing game studies
As connections between professional and technical communication (PTC) scholarship and games studies increase, interrogating the disciplinary landscape of game studies becomes necessary. This project presents a strategy for mixed-method analysis to undertake that interrogation, in line with the social justice turn in PTC.