Michael Curtin, Nathan Carpenter, Christopher Ritzo
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引用次数: 4
摘要
CITES是伊利诺伊大学厄巴纳-香槟分校的核心IT组织。CITES帮助台是一个不断变化的环境,让我们的学生了解最新的信息是一个挑战。我们想要一种有趣的方式来加强我们的培训计划,提供现有服务的新信息,并培养员工之间更好的团队合作。为了解决这个难题,帮助台开发了基于网络的学习游戏。我们的演讲将展示这些游戏的开发过程,并强调从两种不同类型的游戏中吸取的经验教训。《Dockside Mystery》是在2005年末推出的游戏,其特点是故事情节与互动角色、3D环境、自动测试和评分系统完全整合。获得最高分的学生获得奖品。在我们2006年春季的游戏《Stump the Chump》中,我们采用了不同的方法。在游戏表演的氛围中,学生们与全职工作人员竞争,玩家们依靠同伴来回答与工作和非工作相关的测试问题。参赛者只为了炫耀的权利而竞争。对于任何具有创造力、动力和开发方法的群体来说,自制学习游戏都是一种可能。我们最新的标题说明了各种各样的方法,可以通过乐趣来迎接教学的挑战。
CITES is the central IT organization at the University of Illinois at Urbana-Champaign. The CITES Help Desk is a constantly changing environment and keeping our students up to date is a challenge. We want a fun way to reinforce our training program, provide new information on existing services, and foster better teamwork among our staff. To solve this dilemma, the Help Desk develops web-based learning games. Our presentation will showcase the development of these games and highlight the lessons learned from two divergent types of games.The Dockside Mystery was played in late 2005 and featured a fully integrated storyline with interactive characters, 3D environments, and an automated testing and grading system. Prizes were awarded to the students who earned a top score. With our spring 2006 game, Stump the Chump, we took a dissimilar approach. Players relied on their peers to answer work and non-work related quiz questions in a game-show atmosphere in which the students were pitted against the full-time staff. Contestants competed for bragging rights only.Home-grown learning games are a possibility for any group which has the creativity, drive, and means to develop them. Our newest titles illustrate the wide range of approaches that can be taken to meet the challenge of teaching through fun.