你看到的不一定是你得到的:在虚拟环境中测试多边形计数对物理和自我存在的影响

Torben Volkmann, Daniel Wessel, Tim Ole Caliebe, Nicole Jochems
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引用次数: 4

摘要

虚拟现实环境的有效性的一个关键特征是高度的存在感-即使在物理上处于另一个位置,但在虚拟场所的感觉。为了从更不同的角度来看待存在,这个术语可以通过子类型来定义,比如物理存在、社会存在和自我存在。多模态存在量表(MPS)由Makransky和他的同事处理这些维度,被翻译成德语,并根据社会存在子量表的敏感性和特异性进行评估。研究结果提出了一个问题,即该量表能在多大程度上检测出身体和自我存在的差异。我们通过构建两个虚拟世界,操纵每个世界中物体的多边形数,并测量存在度来进行实验。此外,我们还评估了MPS与iggroup存在问卷(IPQ)的相关性。在身体或自我存在方面没有发现显著差异。然而,当检查一个与自我存在世界(用户的虚拟手)的操作密切匹配的项目时,发现了统计学上显著的差异。我们为这些结果提供了三种可能的解释:1)抽象水平的影响不足,例如,由于操作时间和注意力不足,或者抽象水平之间的差异太小,2)使用的MPS和IPQ缺乏敏感性,或3)多边形计数对物理或自我存在不重要。我们得出结论,高多边形数可能不是存在的关键,并为未来的研究提供建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
What you see isn't necessarily what you get: testing the influence of polygon count on physical and self-presence in virtual environments
A key characteristic for the effectiveness of Virtual Reality Environments is a high sense of presence - the feeling of being in that virtual place, even though being physically in another location. For a more differentiated perspective on presence, the term can be defined by subtypes, such as physical, social and self-presence. The Multimodal Presence Scale (MPS) by Makransky and colleagues deals with these dimensions, was translated into German, and evaluated regarding the sensitivity and specificity of the social presence subscale. The results raise the question how well differences in physical and self-presence can be detected by the scale. We conducted an experiment by constructing two virtual worlds, manipulating the polygon count of objects in each world, and measuring presence. Additionally, we assessed the correlation of the MPS with the Igroup Presence Questionnaire (IPQ). No significant differences in physical or self-presence were found. However, when examining an item that closely matches the manipulation of the self-presence world (the user's virtual hands), a statistically significant difference was found. We provide three possible explanations for these results: 1) an insufficient impact of the abstraction levels, e.g., due to insufficient time and attention to the manipulation, or too little difference between the abstraction levels, 2) a lack of sensitivity of the used MPS and IPQ, or 3) the polygon count not being important for physical or self-presence. We conclude that high polygon count might not be that crucial for presence and provide suggestions for future research.
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