PRISME:在虚拟环境中连接领域活动和混合的有形交互器的交互模型

Jean-Michel Fazzari, Sébastien Kubicki, R. Querrec
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引用次数: 1

摘要

本文介绍的PRISME模型是正在进行的VR和AR人体工程学和工业操作平台设计研究的一部分。在这种情况下,PRISME是一种创新的解决方案,它证明了操作员任务与平台交互之间的自动链接(消除了对特定领域的适应需求)。本研究将分两个阶段进行:混合现实和有形现实中交互器的通用拓扑,然后是基于MASCARET活动描述元模型语法的交互模型。最后,航空用例将通过模拟飞机控制器执行的标准操作来验证模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PRISME: An interaction model linking domain activities and mixed and tangible interactors in virtual environments
The PRISME model introduced in this article is part of ongoing research On VR and AR for ergonomics and the design of industrial operator platforms. In this context, PRISME is an innovative solution by proving an automatic link (removing the need for domain-specific adaptations) between operator tasks and interactions with their platform. This research will be presented in two stages: a generic topology of interactors in Mixed and Tangible reality followed by an interaction model based on MASCARET’s activity description meta-model syntax. Finally, an aeronautical use case will validate the model by simulating the standard operations performed by an airplane controller.
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