利用《我的世界》让孩子们在公共活动中参与科学

L. Hobbs, C. Stevens, J. Hartley, M. Ashby, Isobel Lea, Lauren Bowden, Jordan Bibby, Benjamin W Jackson, R. McLaughlin, T. Burke
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引用次数: 6

摘要

参与科学和科学技能是儿童驾驭周围世界能力的一个重要方面,但与其他学科相比,参与科学的程度较低。兰开斯特大学的外联项目“科学猎人”采用了一种新颖的方法,通过一种建构主义的教学方法,利用流行的电脑游戏“我的世界”,让孩子们参与环境科学研究。虽然《我的世界》在正规教育环境中被广泛使用,但很少有数据显示它在公众参与科学研究中的使用情况,儿童和成人对科学和电脑游戏的态度之间的关系是复杂的。通过作为项目评估的一部分进行的动机调查,我们分析了作为公共活动计划一部分参加会议的参与者的反馈,以探索参加我们活动的儿童的基本人口统计数据,以及是学习科学的前景,还是玩Minecraft的机会导致他们选择我们的活动。我们也提供了对四年来公众活动参与者的一般反馈的评估,以更广泛地了解参与者对活动的反应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using Minecraft to engage children with science at public events
Engagement with science and scientific skills is an important aspect of children's ability to navigate the world around them, but engagement with science is low in comparison with other subjects. The Lancaster University outreach project Science Hunters takes a novel approach to engaging children with environmental science research through a constructivist pedagogical approach using the popular computer game Minecraft . While Minecraft is extensively used in formal education settings, few data are available on its use in public engagement with scientific research, and the relationship between children's and adults' attitudes to science and computer games are complex. Through motivational surveys conducted as part of the project evaluation, we analysed feedback from participants who attended sessions as part of a programme at public events, to explore the basic demographics of children attending our events, and whether it is the prospect of learning about science, or the opportunity to play Minecraft that leads them to choose our activity. We also present evaluation of general feedback from participants at public events over four years to give a broader view of participants' response to the activities.
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