L. Hobbs, C. Stevens, J. Hartley, M. Ashby, Isobel Lea, Lauren Bowden, Jordan Bibby, Benjamin W Jackson, R. McLaughlin, T. Burke
{"title":"利用《我的世界》让孩子们在公共活动中参与科学","authors":"L. Hobbs, C. Stevens, J. Hartley, M. Ashby, Isobel Lea, Lauren Bowden, Jordan Bibby, Benjamin W Jackson, R. McLaughlin, T. Burke","doi":"10.18546/RFA.03.2.03","DOIUrl":null,"url":null,"abstract":"Engagement with science and scientific skills is an important aspect of children's ability to navigate the world around them, but engagement with science is low in comparison with other subjects. The Lancaster University outreach project Science Hunters takes a novel approach to engaging\n children with environmental science research through a constructivist pedagogical approach using the popular computer game Minecraft . While Minecraft is extensively used in formal education settings, few data are available on its use in public engagement with scientific research,\n and the relationship between children's and adults' attitudes to science and computer games are complex. Through motivational surveys conducted as part of the project evaluation, we analysed feedback from participants who attended sessions as part of a programme at public events, to explore\n the basic demographics of children attending our events, and whether it is the prospect of learning about science, or the opportunity to play Minecraft that leads them to choose our activity. We also present evaluation of general feedback from participants at public events over four\n years to give a broader view of participants' response to the activities.","PeriodicalId":165758,"journal":{"name":"Research for All","volume":"159 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Using Minecraft to engage children with science at public events\",\"authors\":\"L. Hobbs, C. Stevens, J. Hartley, M. Ashby, Isobel Lea, Lauren Bowden, Jordan Bibby, Benjamin W Jackson, R. McLaughlin, T. Burke\",\"doi\":\"10.18546/RFA.03.2.03\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Engagement with science and scientific skills is an important aspect of children's ability to navigate the world around them, but engagement with science is low in comparison with other subjects. The Lancaster University outreach project Science Hunters takes a novel approach to engaging\\n children with environmental science research through a constructivist pedagogical approach using the popular computer game Minecraft . While Minecraft is extensively used in formal education settings, few data are available on its use in public engagement with scientific research,\\n and the relationship between children's and adults' attitudes to science and computer games are complex. Through motivational surveys conducted as part of the project evaluation, we analysed feedback from participants who attended sessions as part of a programme at public events, to explore\\n the basic demographics of children attending our events, and whether it is the prospect of learning about science, or the opportunity to play Minecraft that leads them to choose our activity. We also present evaluation of general feedback from participants at public events over four\\n years to give a broader view of participants' response to the activities.\",\"PeriodicalId\":165758,\"journal\":{\"name\":\"Research for All\",\"volume\":\"159 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Research for All\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.18546/RFA.03.2.03\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Research for All","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18546/RFA.03.2.03","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Using Minecraft to engage children with science at public events
Engagement with science and scientific skills is an important aspect of children's ability to navigate the world around them, but engagement with science is low in comparison with other subjects. The Lancaster University outreach project Science Hunters takes a novel approach to engaging
children with environmental science research through a constructivist pedagogical approach using the popular computer game Minecraft . While Minecraft is extensively used in formal education settings, few data are available on its use in public engagement with scientific research,
and the relationship between children's and adults' attitudes to science and computer games are complex. Through motivational surveys conducted as part of the project evaluation, we analysed feedback from participants who attended sessions as part of a programme at public events, to explore
the basic demographics of children attending our events, and whether it is the prospect of learning about science, or the opportunity to play Minecraft that leads them to choose our activity. We also present evaluation of general feedback from participants at public events over four
years to give a broader view of participants' response to the activities.