Nurul Fatin Rakib, N. Mahmood, N. Ramli, N. A. Zakaria, M. A. A. Razak
{"title":"基于跳跃运动的虚拟现实技术在脑卒中患者手部康复中的初步应用","authors":"Nurul Fatin Rakib, N. Mahmood, N. Ramli, N. A. Zakaria, M. A. A. Razak","doi":"10.1109/SCOReD50371.2020.9250985","DOIUrl":null,"url":null,"abstract":"This paper introduced a rehabilitation system for the upper limb function of the post stroke patients who involved virtual reality games. Post- stroke patient is needed to perform rehabilitation to improve their hand and finger motion, which were affected from the stroke. Thus a virtual reality hand rehabilitation using Leap Motion sensor integrated with Unity software was developed, which focuses on the hand and finger movement of the patient. There are three games created namely Space game, Cannon game and Piano games in order to evaluate the performance of the users. Data from 10 normal subjects playing each virtual game in one minute has been collected and analysed. The results show that average values of objects can be destroyed by the normal people in Space game, Cannon game and Piano game is 9,23 and 20 respectively. Feedback has been received and these virtual reality games hopefully could facilitate the recovery of motor functions in stroke patients.","PeriodicalId":142867,"journal":{"name":"2020 IEEE Student Conference on Research and Development (SCOReD)","volume":"75 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Preliminary Results of Hand Rehabilitation for Post Stroke Patient using Leap Motion-based Virtual Reality\",\"authors\":\"Nurul Fatin Rakib, N. Mahmood, N. Ramli, N. A. Zakaria, M. A. A. Razak\",\"doi\":\"10.1109/SCOReD50371.2020.9250985\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper introduced a rehabilitation system for the upper limb function of the post stroke patients who involved virtual reality games. Post- stroke patient is needed to perform rehabilitation to improve their hand and finger motion, which were affected from the stroke. Thus a virtual reality hand rehabilitation using Leap Motion sensor integrated with Unity software was developed, which focuses on the hand and finger movement of the patient. There are three games created namely Space game, Cannon game and Piano games in order to evaluate the performance of the users. Data from 10 normal subjects playing each virtual game in one minute has been collected and analysed. The results show that average values of objects can be destroyed by the normal people in Space game, Cannon game and Piano game is 9,23 and 20 respectively. Feedback has been received and these virtual reality games hopefully could facilitate the recovery of motor functions in stroke patients.\",\"PeriodicalId\":142867,\"journal\":{\"name\":\"2020 IEEE Student Conference on Research and Development (SCOReD)\",\"volume\":\"75 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-09-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 IEEE Student Conference on Research and Development (SCOReD)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SCOReD50371.2020.9250985\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE Student Conference on Research and Development (SCOReD)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SCOReD50371.2020.9250985","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Preliminary Results of Hand Rehabilitation for Post Stroke Patient using Leap Motion-based Virtual Reality
This paper introduced a rehabilitation system for the upper limb function of the post stroke patients who involved virtual reality games. Post- stroke patient is needed to perform rehabilitation to improve their hand and finger motion, which were affected from the stroke. Thus a virtual reality hand rehabilitation using Leap Motion sensor integrated with Unity software was developed, which focuses on the hand and finger movement of the patient. There are three games created namely Space game, Cannon game and Piano games in order to evaluate the performance of the users. Data from 10 normal subjects playing each virtual game in one minute has been collected and analysed. The results show that average values of objects can be destroyed by the normal people in Space game, Cannon game and Piano game is 9,23 and 20 respectively. Feedback has been received and these virtual reality games hopefully could facilitate the recovery of motor functions in stroke patients.