基于跳跃运动的虚拟现实技术在脑卒中患者手部康复中的初步应用

Nurul Fatin Rakib, N. Mahmood, N. Ramli, N. A. Zakaria, M. A. A. Razak
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引用次数: 3

摘要

本文介绍了一种基于虚拟现实游戏的脑卒中后患者上肢功能康复系统。脑卒中后患者需要进行康复治疗,以改善因脑卒中而受到影响的手部和手指的运动。因此,我们开发了一种基于Leap Motion传感器和Unity软件的虚拟现实手部康复系统,该系统主要关注患者的手部和手指运动。为了评估用户的表现,我们制作了三款游戏,分别是太空游戏、大炮游戏和钢琴游戏。收集并分析了10名正常受试者在一分钟内玩每个虚拟游戏的数据。结果表明,在空间游戏、大炮游戏和钢琴游戏中,正常人能破坏的物体的平均值分别为9、23和20。已经收到反馈,这些虚拟现实游戏有望促进中风患者运动功能的恢复。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Preliminary Results of Hand Rehabilitation for Post Stroke Patient using Leap Motion-based Virtual Reality
This paper introduced a rehabilitation system for the upper limb function of the post stroke patients who involved virtual reality games. Post- stroke patient is needed to perform rehabilitation to improve their hand and finger motion, which were affected from the stroke. Thus a virtual reality hand rehabilitation using Leap Motion sensor integrated with Unity software was developed, which focuses on the hand and finger movement of the patient. There are three games created namely Space game, Cannon game and Piano games in order to evaluate the performance of the users. Data from 10 normal subjects playing each virtual game in one minute has been collected and analysed. The results show that average values of objects can be destroyed by the normal people in Space game, Cannon game and Piano game is 9,23 and 20 respectively. Feedback has been received and these virtual reality games hopefully could facilitate the recovery of motor functions in stroke patients.
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