{"title":"冒险游戏模型的发展,以提高幼儿的运动能力","authors":"fitriana putri hidasari","doi":"10.21831/jpok.v1i2.56","DOIUrl":null,"url":null,"abstract":"Penelitian ini bertujuan untuk menghasilkan model permainan adventure untuk meningkatkan kinestetik anak usia dini. Dalam penelitian pengembangan ini, langkah-langkah yang harus ditempuh meliputi: (1) studi pendahuluan, (2) perencanaan, (3) mengembangkan produk awal, (4) ujicoba awal, (5) revisi untuk menyusun produk utama, (6) uji coba lapangan utama, (7) revisi untuk menyusun produk operasional, (8) uji coba produk operasional, (9) revisi produk final, dan (10) diseminasi dan implementasi produk. Hasil akhir dari penelitian ini adalah sebuah produk berupa model permainan adventure untuk meningkatkan kemampuan kinestetik anak usia dini. Model permainan adventure untuk meningkatkan kemampuan kinestetik anak usia dini dikemas kedalam sebuah buku manual dan didampingi dengan Digital Versatile Disc (DVD). Pada akhir tahap penelitian dapat ditarik kesimpulan bahwa model permainan adventure untuk meningkatkan kemampuan kinestetik anak usia dini sangat baik dan efektif. Sehingga model permainan layak digunakan.Kata Kunci: Pengembangan, model, adventure, kinestetik, anak usia dini (4-6 Tahun) THE DEVELOPMENT OF A MODEL OF ADVENTURE GAME TO IMPROVE CHILDREN’S KINESTETIC IN EARLY AGEAbstractThis study aims to produce a model of Adventure games to improve children’s kinestetic in early age. In this developmental research, the steps that must be followedare: (1) Introduction study, (2) Planning, (3) Improving the first pruduct, (4) The first trial, (5) Revision for arranging the main product, (6) The trial of the main field, (7) Revisionof oprational product, (8) The trial of operational product, (9) Revision of final product, and (10) The dissemination and the implementation of product. The final result of this research a product like adventure games model to improve kinestetic ability children in early age. Adventure games model to improve kinestetic ability of children in early age is cased up in a manual book and accompanied with Digital Versatile disc (DVD). In the last step of the research, it can be concluded that adventure games model to improve kinestetic ability of early age childeren has very good and effective, so that ready tu use.Keywords: Improvement, model, adventure, kinestetic, earlyage childeren (4-6 years old)","PeriodicalId":131976,"journal":{"name":"Jurnal Pedagogi Olahraga dan Kesehatan","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"PENGEMBANGAN MODEL PERMAINAN ADVENTURE UNTUK MENINGKATKAN KINESTETIK ANAK USIA DINI\",\"authors\":\"fitriana putri hidasari\",\"doi\":\"10.21831/jpok.v1i2.56\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Penelitian ini bertujuan untuk menghasilkan model permainan adventure untuk meningkatkan kinestetik anak usia dini. Dalam penelitian pengembangan ini, langkah-langkah yang harus ditempuh meliputi: (1) studi pendahuluan, (2) perencanaan, (3) mengembangkan produk awal, (4) ujicoba awal, (5) revisi untuk menyusun produk utama, (6) uji coba lapangan utama, (7) revisi untuk menyusun produk operasional, (8) uji coba produk operasional, (9) revisi produk final, dan (10) diseminasi dan implementasi produk. Hasil akhir dari penelitian ini adalah sebuah produk berupa model permainan adventure untuk meningkatkan kemampuan kinestetik anak usia dini. Model permainan adventure untuk meningkatkan kemampuan kinestetik anak usia dini dikemas kedalam sebuah buku manual dan didampingi dengan Digital Versatile Disc (DVD). Pada akhir tahap penelitian dapat ditarik kesimpulan bahwa model permainan adventure untuk meningkatkan kemampuan kinestetik anak usia dini sangat baik dan efektif. Sehingga model permainan layak digunakan.Kata Kunci: Pengembangan, model, adventure, kinestetik, anak usia dini (4-6 Tahun) THE DEVELOPMENT OF A MODEL OF ADVENTURE GAME TO IMPROVE CHILDREN’S KINESTETIC IN EARLY AGEAbstractThis study aims to produce a model of Adventure games to improve children’s kinestetic in early age. In this developmental research, the steps that must be followedare: (1) Introduction study, (2) Planning, (3) Improving the first pruduct, (4) The first trial, (5) Revision for arranging the main product, (6) The trial of the main field, (7) Revisionof oprational product, (8) The trial of operational product, (9) Revision of final product, and (10) The dissemination and the implementation of product. The final result of this research a product like adventure games model to improve kinestetic ability children in early age. Adventure games model to improve kinestetic ability of children in early age is cased up in a manual book and accompanied with Digital Versatile disc (DVD). 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引用次数: 0
摘要
这项研究的目标是开发一种冒险游戏模型,以提高幼儿的动感。这一发展的研究中,该措施范围内包括:初步研究(1),(2),(3)开发新产品规划,(4)选拔赛开始,(5)修改制定实地测试的主要产品,(6),(7)修改制定的主要运营产品,(8)试验操作,(9)修改产品,决赛(10)传播和实施产品。这项研究的最终结果是冒险游戏模型,以提高幼儿的运动能力。冒险游戏模型,以提高幼儿的运动能力,与数字凡尔赛光盘(DVD)相结合。在研究阶段结束时,人们可能会得出这样的结论:冒险游戏模型提高幼儿的运动能力是很好的和有效的。所以游戏模型是可行的。关键字:开发、模型、冒险、动感、幼儿在4-6岁早期发展冒险游戏的发展,在早期培养儿童动感游戏的知识。在这个developmental research,《台阶那一定followedare:(1)《study,(2)计划,(3)Improving《第一审判第一pruduct, (4), (5) Revision for arranging《审判》打广告,(6)(7),玩陶艺场Revisionof oprational广告(8)操作广告之审判,(9)Revision of决赛广告,and implementation》(10)《圣经dissemination和广告。这项研究的最终结果是像冒险游戏这样的结果,让儿童在更早的时候充满活力。冒险游戏模型,暗示儿童在早期的活动能力是基于手册和数字范式(DVD)。在研究的最后一步中,可以将冒险游戏的模式融入到充满活力和活力的早期儿童的早期能力中,所以这已经准备好了。音调:改善、模型、冒险、动感、早期儿童(4-6年)
PENGEMBANGAN MODEL PERMAINAN ADVENTURE UNTUK MENINGKATKAN KINESTETIK ANAK USIA DINI
Penelitian ini bertujuan untuk menghasilkan model permainan adventure untuk meningkatkan kinestetik anak usia dini. Dalam penelitian pengembangan ini, langkah-langkah yang harus ditempuh meliputi: (1) studi pendahuluan, (2) perencanaan, (3) mengembangkan produk awal, (4) ujicoba awal, (5) revisi untuk menyusun produk utama, (6) uji coba lapangan utama, (7) revisi untuk menyusun produk operasional, (8) uji coba produk operasional, (9) revisi produk final, dan (10) diseminasi dan implementasi produk. Hasil akhir dari penelitian ini adalah sebuah produk berupa model permainan adventure untuk meningkatkan kemampuan kinestetik anak usia dini. Model permainan adventure untuk meningkatkan kemampuan kinestetik anak usia dini dikemas kedalam sebuah buku manual dan didampingi dengan Digital Versatile Disc (DVD). Pada akhir tahap penelitian dapat ditarik kesimpulan bahwa model permainan adventure untuk meningkatkan kemampuan kinestetik anak usia dini sangat baik dan efektif. Sehingga model permainan layak digunakan.Kata Kunci: Pengembangan, model, adventure, kinestetik, anak usia dini (4-6 Tahun) THE DEVELOPMENT OF A MODEL OF ADVENTURE GAME TO IMPROVE CHILDREN’S KINESTETIC IN EARLY AGEAbstractThis study aims to produce a model of Adventure games to improve children’s kinestetic in early age. In this developmental research, the steps that must be followedare: (1) Introduction study, (2) Planning, (3) Improving the first pruduct, (4) The first trial, (5) Revision for arranging the main product, (6) The trial of the main field, (7) Revisionof oprational product, (8) The trial of operational product, (9) Revision of final product, and (10) The dissemination and the implementation of product. The final result of this research a product like adventure games model to improve kinestetic ability children in early age. Adventure games model to improve kinestetic ability of children in early age is cased up in a manual book and accompanied with Digital Versatile disc (DVD). In the last step of the research, it can be concluded that adventure games model to improve kinestetic ability of early age childeren has very good and effective, so that ready tu use.Keywords: Improvement, model, adventure, kinestetic, earlyage childeren (4-6 years old)