在虚拟现实应用中呈现二维信息的策略

A. C. Silva, Leandro R. Mattioli, Gesmar de Paula Santos, Alexandre Cardoso, E. Lamounier, G. Lima, Paulo do Prado, J. N. Ferreira
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引用次数: 2

摘要

没有沉浸感就没有虚拟现实(VR)。它负责给用户在虚拟环境中的存在感。我们的想法是为用户提供一种“身临其境”的感觉!尽管最近取得了进步,但仍然有一些VR应用需要文本(或其他2D)信息来进行系统控制。在这种情况下,当前的系统应用2D图形组件来实现这样的目的。实际上,它们“离开”虚拟环境,并在2D界面(如Web页面)中呈现文本需求。只有这样,用户才会被移回虚拟环境中。然而,这个过程与虚拟环境应用程序强烈冲突,因为它降低了在3D空间中的存在感。因此,本文的目的是提出一种新的策略,为用户提供文本控制信息,而无需移动到其他2D环境。我们的目标是保留VR的重要功能:沉浸感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Strategy to Present 2D Information within a Virtual Reality Application
There is no Virtual Reality (VR) without immersion. It is responsible for giving the user a sense of presence in the virtual environment. The idea is to provide the user with the feeling of "being there"! In spite of recent advances, there are still VR applications that demand text (or other 2D) information for system control. In this case, current systems apply 2D graphical components to achieve such purposes. Actually, they "leave" the virtual environment and presents the text requirement in a 2D interface, such as a Web page. Only after, the user is moved back within the virtual environment. However, this procedure strongly conflicts with a virtual environment application, since it reduces the feeling of presence in a 3D space. Therefore, the aim of this paper is to present a new strategy to provide the user with text control information, without the need to move to other 2D environment. The objective is to preserve VR such important feature: immersion.
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