棋局的表现

B. Bošković, S. Greiner, J. Brest, V. Zumer
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引用次数: 7

摘要

从许多角度来看,快速象棋程序的实现是一项艰巨的任务。编程模型的体系结构对于获得最佳性能至关重要。而不是建立一个基于知识的国际象棋程序,我们选择了速度。我们实现了大多数关键概念,这些概念在我们的象棋程序设计中非常有效。尽管我们的评估功能很简单,但测试表明我们的实现得到了相对较高的评价。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The representation of chess game
Implementation of a fast chess program is a formidable task from many perspectives. The architecture of a programming model is vital to get the best performance. Instead of building a chess program based on knowledge we opted for speed instead. We implemented the majority of all key concepts which turned out to be very efficient in our chess program design. Tests have shown relatively high rating of our implementation despite the simple evaluation function.
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