一个概率,可变分辨率和有效的四叉树表示映射的大环境

Yingfeng Chen, Wei Shuai, Xiaoping Chen
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引用次数: 13

摘要

本文提出了一种概率四叉树地图来取代传统的网格地图,网格地图在机器人测绘和定位领域应用广泛,但存在存储消耗过大的问题。四叉树是一种众所周知的数据结构,能够实现对大型二维环境的紧凑和有效的表示。我们将这一基本思想与概率框架相结合进行扩展,提出了一种地图占用概率值更新的夹紧方案,消除了系统的不确定性,便于数据压缩。同时,为了加快四叉树节点的定位速度,采用了节点坐标与其对应的访问键之间的编码规则。我们还讨论了一种基于四叉树表示的rao - blackwelzed粒子滤波同时定位和映射(SLAM)的新实现。在不同大小的区域(甚至在23,700平方米的购物中心)进行的实验表明,基于四叉树表示的SLAM算法与网格地图相比,特别是在大比例尺环境下,效果非常好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A probabilistic, variable-resolution and effective quadtree representation for mapping of large environments
In this paper, a probabilistic quadtree map is presented instead of traditional grids map which is used widely in robot mapping and localization field yet is confronted with prohibitive storage consumption. A quadtree is a well-known data structure capable of achieving compact and efficient representation of large two-dimensional environments. We extend this basic idea by integrating with probabilistic framework and propose a clamping scheme to update the map occupancy probability value, which eliminates the uncertainty of the system and facilitates data compression. Meanwhile, in order to speed the operation of locating quadtree nodes, a coding rule between a node coordinate and its corresponding access key is adopted. We also discuss a new implementation of the Rao-Blackwellized particle filter simultaneous localization and mapping (SLAM) based on quadtree representation. Experiments are conducted in different sizes of areas (even in a shopping mall of 23,700 m2) demonstrate that the SLAM algorithm based on quadtree representation works excellently compared to grids map especially in large scale environments.
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