实时任意视图渲染GPU从立体视频和飞行时间的相机

Tugrul K. Ates, A. Aydin Alatan
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引用次数: 2

摘要

从场景的多个视图生成中间图像是计算机视觉和计算机图形学领域的关键任务。逼真的渲染,3d电视和机器人导航是许多应用程序受益于任意视图合成,如果它是实时实现。gpu擅长于通过并行处理数据阵列来实现高计算能力,这使其成为实时计算机视觉应用的理想选择。本文提出了一种利用两个高分辨率彩色相机和一个低分辨率飞行时间深度相机,利用gpu实现实时处理速率的任意视图绘制算法。在实验框架中检验了所提出的想法,根据实验结果,可以得出结论,仅使用低成本的商品计算设备就可以实时实现自由视点系统的内容生产和显示阶段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real-time arbitrary view rendering on GPU from stereo video and time-of-flight camera
Generating in-between images from multiple views of a scene is a crucial task for both computer vision and computer graphics fields. Photorealistic rendering, 3DTV and robot navigation are some of many applications which benefit from arbitrary view synthesis, if it is achieved in real-time. GPUs excel in achieving high computation power by processing arrays of data in parallel, which make them ideal for real-time computer vision applications. This paper proposes an arbitrary view rendering algorithm by using two high resolution color cameras along with a single low resolution time-of-flight depth camera and utilizing GPUs to achieve real-time processing rates. The presented ideas are examined in an experimental framework and based on the experimental results, it could be concluded that it is possible to realize content production and display stages of a free-viewpoint system in real-time by using only low-cost commodity computing devices.
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