建模表情皱纹的脸的动画

Ming Li, Baocai Yin, Dehui Kong, Xiaonan Luo
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引用次数: 20

摘要

生动的面部表情有助于三维人脸模型的视觉真实感。然而,建立真实实时的面部细节模型往往既繁琐又昂贵。本文介绍了一种简单实用的面部动态皱纹建模方法。我们从结构化的人脸网格入手,将人脸区域划分为若干皱纹子区域,并在这些子区域中使用我们的算法创建皱纹线。然后,在面部网格上标记一些关键节点,如果皱纹线位于关键节点附近的子区域,则这些关键节点会影响皱纹线。该算法通过关键节点的移动来产生皱纹线的运动。因此,皱纹线驱动面部网格模型表达皱纹。通过这种方式,我们创造了动态的和功能性的个人表情皱纹,并展示了它们在面部动画中的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Modeling Expressive Wrinkles of Face For Animation
Vivid facial expressions contribute greatly to the visual realism of 3D face models. However, it is often tedious and expensive to model facial details which are authentic and real-time. In this paper, a simple and functional approach for modeling dynamic wrinkles of face is introduced. Started with structured facial mesh, we divide face region into some wrinkle subregions, and create some wrinkle lines with our algorithm in these subregions. Then, some key nodes are labeled on the facial mesh, these key nodes affect wrinkle lines if wrinkle lines locate the subregions that abut on the key nodes. With our algorithm, motion of wrinkle lines is produced by movement of key nodes. Consequently, wrinkle lines drive facial mesh to model expressive wrinkles. In this way, we create dynamic and functional expressive wrinkles of individuals available to date and demonstrate their use in facial animation.
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