基于Actor并发编程的Erlang计算元素扩展

Kang Lianghuan, Cao Donggang
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引用次数: 2

摘要

随着多核架构和云计算的发展,并发编程和计算成为应用程序开发人员面临的巨大挑战。分布式环境变得复杂和不可预测性。因此,在语言层次上改进编程模型,使不熟悉分布式系统的程序员能够构建大规模的应用程序是非常重要的。Erlang是一种基于角色的函数式编程语言,它为并发性提供了语言级元素。它具有描述多进程大量并发动作的能力,多进程通过发送和接收消息进行异步通信。但它缺乏针对固有并发单元的数据结构和语言层机制,缺乏一种简单的交互方式,这可能会阻碍程序员进行并发编程。与活动对象(Active Object)和并发代理(Concurrent Agent)等计算元素模型相比,我们对Erlang进行了扩展,增加了一个新的计算元素EIC_Unit和一种future交互方式。它使程序员在分布式环境中更容易、更方便地开发并发应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Extension to Computing Elements in Erlang for Actor Based Concurrent Programming
Along with the development of multicore architectures and cloud computing, concurrent programming and computation becomes a huge challenge for application developers. Distributed environment turns into complexity and unpredictability. So it is important to improve programming models on language level to make it possible for programmers unfamiliar with distributed systems to build large-scale applications. Erlang is an actor-based functional programming language that provides language level elements for concurrency. It has capability of describing large quantities of concurrent actions by multiple-process, which communicates asynchronously by sending and receiving messages. But it lacks of data structures and mechanism of language level for inherent concurrent units with a simple way of interaction, which may impede programmers in concurrent programming. Comparing with other computing element models such as Active Object and Concurrent Agent, we extend Erlang with a new computing element called "EIC_Unit" and a way of interaction by "futures". It makes programmers to develop concurrent applications more easily and convenient in a distributed environment.
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