环面上的贪心服务器

Karl W. Stacey, Dirk P. Kroese
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引用次数: 0

摘要

在排队系统中,顾客到达连续的地点,而不是到达有限数量的地点,已经被发现为某些电信和可靠性系统以及动态随机车辆路线问题提供了很好的模型。在本文中,连续体是一个单位正方形,其中相对的边缘被粘在一起形成一个平坦的“环面”。客户根据泊松过程到达,到达率为λ,并由服务器移除。我们研究了系统在不同服务器策略下的特性。在贪心策略下,服务器直接向最近点移动,得到了一个稳定的系统,并分析了系统的均衡分布。贪婪策略是低效的,部分原因是多个贪婪服务器合并在一起。我们研究了这种情况发生之前的预期时间,并确定了贪婪策略的改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Greedy servers on a torus
Queuing systems in which customers arrive at a continuum of locations, rather than at a finite number of locations, have been found to provide good models for certain telecommunication and reliability systems as well as dynamic stochastic vehicle routing problems. In this paper the continuum is the unit square, where the opposite edges have been glued together to form a flat “torus”. Customers arrive according to a Poisson process with arrival rate λ and are removed by servers. We investigate properties of the system under various server strategies. We find that the greedy strategy, where a server simply heads for its closest point, results in a stable system and we analyze the equilibrium distribution. The greedy strategy is inefficient, in part because multiple greedy servers coalesce. We investigate the expected time until this occurs and identify improvements to the greedy strategy.
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