游戏化和资源集中以提高运作效率和有效管理人力资源:以电子商务公司为例

K. Prasad, M. Rao, Dr Rajesh Vaidya
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引用次数: 13

摘要

本文的作者试图结合游戏化和资源池两种方法,以期从组织中获得最大的生产力,并绘制某些重要的共性。作者将这两种技术结合起来的另一个最大动机是,电子商务是一个垂直的业务,或者是一个各行各业的人都参与在线购买的市场。电子商务不是一个市场,它被限制在一个特定的社区,地区,年龄,颜色等,所以互动,参与和开展业务运营具有包容性的心态,作者认为这将是合适的游戏化和汇集资源,这样就会有一个完美的资源混合,最大的动机服务于所有利益相关者,无论他们的年龄,性别,社区,地区,经济地位,在电子商务。事实证明,这是一个切实可行的解决方案,因为它促进了一种促进友谊和忠诚的氛围,这些紧密的关系激励了员工;让他们更加努力地工作,相互合作,相互支持。这是可能的,因为每个人都有不同的才能,缺点,沟通技巧,优势,习惯,因此它是最佳的平衡。游戏化是一种提高员工敬业度、行为改变和激励的方法。游戏化的应用不仅限于电子商务商业模式,还可以应用于教育、研究、医疗保健等领域的各种其他商业模式。因此,人力资源的汇集也是人力资源的构建和组合,以达到最佳利用,提高运营效率,降低成本。人力资源集中可以发生在文化契合度微调、组织合并、组织结构变化、技术变革和获取新技术等过程中。在本研究中,我们考虑了一组120名员工,他们被进一步分为6个功能组,每个功能组有20名员工。在本文中,我们报告了游戏化和资源池技术在电子商务行业应用的结果和收益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification and Resource Pooling for Improving Operational Efficiency and Effective Management of Human Resources: A Case Study with an Ecommerce Company
The authors of this article attempted combining the two methodologies of gamification and resource pooling with a view to derive the maximum productivity from the organization drawing certain significant commonalities. Another biggest motive behind the authors for combining these two techniques is the fact that eCommerce is a business vertical or a market place where people from all walks of life participate in online purchases. eCommerce is not a market place where it is restricted to one particular community, region, age, colour etc., So to interact, involve and conduct the business operations with an inclusive mindset, the authors thought that it would be appropriate to gamify and pooling the resources such that there would be a perfect blend of resources with utmost motivation to serve all the stakeholders, irrespective of their age, gender, community, region, economic status, in ecommerce. It turned out to be a practical solution as it proved to be promoting an atmosphere that fosters friendship and loyalty, and these close-knit relationships motivate employees; align them to work much harder, cooperate and be supportive to each other. This is possible because every individual possesses diverse talents, weaknesses, communication skills, strengths, habits, and hence it is optimally balanced out. Gamification is a method to enhance employee engagement, behavioral change and motivation. Application of gamification is not limited to eCommerce business models, but can be applied to various other business models in the sectors like education, research, healthcare etc. So also, the human resource pooling is building and grouping of human resources for best use to improve the operational efficiency and reduce the costs. The human resource pooling can happen during fine tuning of a cultural fit, organization mergers, change in organization structure, technological changes and on acquiring new technology. In this study we have considered a group of 120 employees who were further divided to 6 functional groups, having 20 employees in each functional group. In this paper we report the outcome of application of gamification and resource pooling techniques and benefits in an eCommerce industry.
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