利用动画媒体的发现学习模式和基于问题的学习提高科学学习成果的有效性

Ni Wayan Suniasih
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引用次数: 1

摘要

本研究旨在确定:1)使用发现学习、基于问题的学习模式的学生与使用传统教学模式的学生之间的显著差异;(2)发现学习模式和基于问题的学习模式对小学五年级学生科学学习成果的影响程度。本研究采用非等效对照组设计的准实验研究。数据是通过测试技术收集的。研究对象为SD Negeri Gugus II Kuta Badung 5所小学的7个班的五年级小学生。研究样本采用随机抽样技术,分为三类。根据单因素方差分析的结果得到Fcount = 17,855, Sig 0.000 <0.05。这意味着,在使用发现学习、基于问题的学习模式(使用动画媒体)的学生群体与传统教学的学生群体之间,科学学习结果存在显著差异。然后利用偏Eta平方计算学习模型对科学学习效果的改善效果,得到偏Eta平方(η)= 0,247。因此,我们可以得出结论,使用动画媒体的发现学习、基于问题的学习模式对提高科学学习成果是有效的,在媒介类别中有效性为0.247。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Effectiveness of Discovery Learning Model and Problem-Based Learning Using Animated Media to Improve Science Learning Outcomes
This research aims to determine: 1) the significant difference between groups of students who were taught using the Discovery Learning, Problem-based Learning model using animated media and the group of students who were taught conventionally; (2) magnitude of the effectiveness of Discovery Learning and Problem-based Learning models to improve science learning outcomes in fifth grade of SD Negeri Gugus II Kuta Badung. This research used quasiexperimental research with the Non-equilevalent Control Group Design. The data were collected through test techniques. The research population was seven classes of fifth grade elementary school students in SD Negeri Gugus II Kuta Badung from five elementary schools. The research sample was determined using a random sampling technique consisting of three classes. Based on the results of the One-Way Analysis of Variance obtained Fcount = 17,855, Sig 0.000 <0.05. This means that there is a significant difference in science learning outcomes between groups of students who are taught using the Discovery Learning, Problem-based Learning model using animated media, and the group of students who are taught conventionally. Followed by calculating the effectiveness of the learning model to improve science learning outcomes using Partial Eta Squared, the results obtained Partial Eta Squared (η)= 0,247. So it can be concluded that the application of the Discovery Learning, Problem-based Learning models using animated media is effective in improving science learning outcomes with an effectiveness of 0.247 in the medium category.
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