重新穿戴:幼儿模块化可穿戴建筑套件的早期探索

Majeed Kazemitabaar, Liang He, K. Wang, Chloe Aloimonos, T. Cheng, Jon E. Froehlich
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引用次数: 16

摘要

我们提出,ReWear,一个模块化的“即插即用”结构套件,用于改造现有的纺织品(例如,帽子,围巾,衬衫),具有交互式电子和计算行为,无需缝纫或创建代码。虽然存在一系列设计良好的电子纺织品工具包(例如LilyPad),但它们主要面向成人和年龄较大的儿童,并且对某些用户来说存在很高的进入门槛。ReWear是名为MakerWear的更大研究议程的一部分,该议程旨在吸引年龄较小的儿童(4-12岁)参与电子纺织品/可穿戴设备的创意设计、游戏和定制。我们讨论了最初的ReWear原型,将其与过去的工作进行了对比,并描述了初步评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
ReWear: Early Explorations of a Modular Wearable Construction Kit for Young Children
We present, ReWear, a modular 'plug-and-play' construction kit for retrofitting existing textiles (e.g., hats, scarfs, shirts) with interactive electronic and computational behaviors without sewing or the creation of code. While a range of well-designed e-textile toolkits exist (e.g., LilyPad), they cater primarily to adults and older children and present a high barrier of entry for some users. ReWear is part of a larger research agenda, called MakerWear, that is aimed at engaging younger children (ages 4-12) in the creative design, play, and customization of e-textiles/wearables. We discuss our initial ReWear prototype, contrast it with past work, and describe a preliminary evaluation.
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