{"title":"游戏课堂:重新设计政治学课堂教学的变革经验","authors":"Mikael Hellstrom","doi":"10.2458/AZU_ITET_V5I2_HELLSTROM","DOIUrl":null,"url":null,"abstract":"Game mechanics can motivate users beyond what is normally expected. Research has shown that this technique can be used to enhance the learning experience for students on all educational levels. The paper details the experiences of transforming traditional lecture-based courses in undergraduate political science to gamification and game-based learning, and it presents the reader with a toolkit for how to make such a conversion based on the author’s experiences. An overview of selected scholarly literature on teaching informs the reflection on this transformation. The paper concludes that gamification and game-based learning can provide benefits in political science education when leveraging formative assessment, flipped classrooms, and game-based learning. It also finds that there might be some institutional barriers to the adoption of these tools, primarily associated with the institutionalization of the bell curve as a guideline for the distribution of student grades. The paper ends with some reflections on possible future research areas DOI:10.2458/azu_itet_v5i2_hellstrom","PeriodicalId":173411,"journal":{"name":"Issues and Trends in Educational Technology","volume":"53 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-12-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Gaming the Classroom: The Transformative Experience of Redesigning the Delivery of a Political Science Class\",\"authors\":\"Mikael Hellstrom\",\"doi\":\"10.2458/AZU_ITET_V5I2_HELLSTROM\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Game mechanics can motivate users beyond what is normally expected. Research has shown that this technique can be used to enhance the learning experience for students on all educational levels. The paper details the experiences of transforming traditional lecture-based courses in undergraduate political science to gamification and game-based learning, and it presents the reader with a toolkit for how to make such a conversion based on the author’s experiences. An overview of selected scholarly literature on teaching informs the reflection on this transformation. The paper concludes that gamification and game-based learning can provide benefits in political science education when leveraging formative assessment, flipped classrooms, and game-based learning. It also finds that there might be some institutional barriers to the adoption of these tools, primarily associated with the institutionalization of the bell curve as a guideline for the distribution of student grades. The paper ends with some reflections on possible future research areas DOI:10.2458/azu_itet_v5i2_hellstrom\",\"PeriodicalId\":173411,\"journal\":{\"name\":\"Issues and Trends in Educational Technology\",\"volume\":\"53 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-12-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Issues and Trends in Educational Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2458/AZU_ITET_V5I2_HELLSTROM\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Issues and Trends in Educational Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2458/AZU_ITET_V5I2_HELLSTROM","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Gaming the Classroom: The Transformative Experience of Redesigning the Delivery of a Political Science Class
Game mechanics can motivate users beyond what is normally expected. Research has shown that this technique can be used to enhance the learning experience for students on all educational levels. The paper details the experiences of transforming traditional lecture-based courses in undergraduate political science to gamification and game-based learning, and it presents the reader with a toolkit for how to make such a conversion based on the author’s experiences. An overview of selected scholarly literature on teaching informs the reflection on this transformation. The paper concludes that gamification and game-based learning can provide benefits in political science education when leveraging formative assessment, flipped classrooms, and game-based learning. It also finds that there might be some institutional barriers to the adoption of these tools, primarily associated with the institutionalization of the bell curve as a guideline for the distribution of student grades. The paper ends with some reflections on possible future research areas DOI:10.2458/azu_itet_v5i2_hellstrom