游戏课堂:重新设计政治学课堂教学的变革经验

Mikael Hellstrom
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引用次数: 0

摘要

游戏机制能够激励玩家超越通常的预期。研究表明,这种方法可以用于提高所有教育水平的学生的学习体验。本文详细介绍了将本科政治科学的传统讲座式课程转变为游戏化和游戏化学习的经验,并根据作者的经验向读者提供了如何实现这种转变的工具包。通过对选定的教学学术文献的概述,可以对这种转变进行反思。本文的结论是,当利用形成性评估、翻转课堂和基于游戏的学习时,游戏化和基于游戏的学习可以为政治学教育提供好处。它还发现,采用这些工具可能存在一些制度障碍,主要与将钟形曲线制度化作为学生成绩分布的指导方针有关。论文最后对未来可能的研究领域进行了一些思考DOI:10.2458/azu_itet_v5i2_hellstrom
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gaming the Classroom: The Transformative Experience of Redesigning the Delivery of a Political Science Class
Game mechanics can motivate users beyond what is normally expected. Research has shown that this technique can be used to enhance the learning experience for students on all educational levels. The paper details the experiences of transforming traditional lecture-based courses in undergraduate political science to gamification and game-based learning, and it presents the reader with a toolkit for how to make such a conversion based on the author’s experiences. An overview of selected scholarly literature on teaching informs the reflection on this transformation. The paper concludes that gamification and game-based learning can provide benefits in political science education when leveraging formative assessment, flipped classrooms, and game-based learning. It also finds that there might be some institutional barriers to the adoption of these tools, primarily associated with the institutionalization of the bell curve as a guideline for the distribution of student grades. The paper ends with some reflections on possible future research areas DOI:10.2458/azu_itet_v5i2_hellstrom
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