一种手机游戏质量模型的提出

Anggy Trisnadoli, B. Hendradjaya, Wikan Danar Sunindyo
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引用次数: 9

摘要

游戏中的规则是人工的,带有有趣的场景,并配有特定目的的视听设备来娱乐用户。随着移动设备数量的增加,越来越多的手机游戏诞生了。开发者需要找到评估手机游戏质量的方法。本文在桑切斯的可玩性质量模型的基础上,提出了一个质量模型。我们根据新的ISO标准添加了新的元素来完善模型。该模型随后在数款手机游戏和手机游戏玩家身上进行了评估。我们对结果进行了评估,结果表明我们提出的质量模型可以用来衡量手机游戏的质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A proposal of quality model for mobile games
Rules in the game are artificial with interesting scenarios and equipped with audio-visual with specific purpose to entertain users. With the growing number of mobile devices, more mobile games are created. Developers need to have a way to assess the quality of mobile games. In this paper, we propose a quality model based on Playability Quality Model by Sanchez. We added new elements the complete the model based on new ISO standards. The model was then evaluated on several mobile game titles and mobile game players. We evaluated the results and it shows that our proposed quality model can be used to measure the mobile games quality.
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