{"title":"基于游戏的反毒品系统的调查:成瘾学习者与非成瘾学习者","authors":"Chang-Mai Huang, Jen-Hang Wang, Sherry Y. Chen","doi":"10.1109/ICALT.2015.63","DOIUrl":null,"url":null,"abstract":"The spread of drugs causes serious problems recently. To enhance people awareness about drugs, several approaches were adopted to deliver anti-drug materials. However, limitations were observed in these approaches. Thus, this study develops a game-based anti-drug system (GADS), which incorporates game-based learning into anti-drug materials. In order to get a complete understanding of whether the GADS is suitable to both non-addictive users and addictive users, an empirical study was conducted. Drug experience was considered as a target to investigate learners' reactions to the GADS. The results indicated that non-addictive learners had better game performance and learning performance than addictive learners because addictive learners' working memory was negatively affected by drugs.","PeriodicalId":170914,"journal":{"name":"2015 IEEE 15th International Conference on Advanced Learning Technologies","volume":"85 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"An Investigation of a Game-Based Anti-Drug System: Addictive Learners vs. Non-addictive Learners\",\"authors\":\"Chang-Mai Huang, Jen-Hang Wang, Sherry Y. Chen\",\"doi\":\"10.1109/ICALT.2015.63\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The spread of drugs causes serious problems recently. To enhance people awareness about drugs, several approaches were adopted to deliver anti-drug materials. However, limitations were observed in these approaches. Thus, this study develops a game-based anti-drug system (GADS), which incorporates game-based learning into anti-drug materials. In order to get a complete understanding of whether the GADS is suitable to both non-addictive users and addictive users, an empirical study was conducted. Drug experience was considered as a target to investigate learners' reactions to the GADS. The results indicated that non-addictive learners had better game performance and learning performance than addictive learners because addictive learners' working memory was negatively affected by drugs.\",\"PeriodicalId\":170914,\"journal\":{\"name\":\"2015 IEEE 15th International Conference on Advanced Learning Technologies\",\"volume\":\"85 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-07-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 IEEE 15th International Conference on Advanced Learning Technologies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICALT.2015.63\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE 15th International Conference on Advanced Learning Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICALT.2015.63","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An Investigation of a Game-Based Anti-Drug System: Addictive Learners vs. Non-addictive Learners
The spread of drugs causes serious problems recently. To enhance people awareness about drugs, several approaches were adopted to deliver anti-drug materials. However, limitations were observed in these approaches. Thus, this study develops a game-based anti-drug system (GADS), which incorporates game-based learning into anti-drug materials. In order to get a complete understanding of whether the GADS is suitable to both non-addictive users and addictive users, an empirical study was conducted. Drug experience was considered as a target to investigate learners' reactions to the GADS. The results indicated that non-addictive learners had better game performance and learning performance than addictive learners because addictive learners' working memory was negatively affected by drugs.