霍斯特-教学青蛙:学习解剖青蛙使用有形的AR

S. Oberdörfer, Anne Elsässer, D. Schraudt, Silke Grafe, Marc Erich Latoschik
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引用次数: 5

摘要

以增强现实(AR)为目标的学习环境将复杂的事实可视化,可以增加学习者的动机,并允许学习内容的应用。当使用有形的用户界面时,学习过程获得了物理方面的改进,从而提高了整体的直观使用。我们提出了一个有形的AR系统,目标是学习青蛙的解剖结构。学习环境是基于一个包含可移动标记的毛绒蛙。检测这些标记,用器官的3D模型代替它们。通过提取单个器官,学习者可以近距离观察它们并了解它们的更多功能。我们的AR青蛙还包括一个自我评估学习进度的测试和一个游戏化系统,以提高整体动机。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Horst - The teaching frog: learning the anatomy of a frog using tangible AR
Learning environments targeting Augmented Reality (AR) visualize complex facts, can increase a learner's motivation, and allow for the application of learning contents. When using tangible user interfaces, the learning process receives a physical aspect improving the overall intuitive use. We present a tangible AR system targeting the learning of a frog's anatomy. The learning environment is based on a plushfrog containing removable markers. Detecting the markers, replaces them with 3D models of the organs. By extracting individual organs, learners can inspect them up close and learn more about their functions. Our AR frog further includes a quiz for a self-assessment of the learning progress and a gamification system to raise the overall motivation.
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