Joelias Silva Pinto Junior, R. Costa, Kamila Palmeira Barbosa de Moraes
{"title":"虚拟学习对象支持糖生产技术教学","authors":"Joelias Silva Pinto Junior, R. Costa, Kamila Palmeira Barbosa de Moraes","doi":"10.1109/ICALT.2019.00017","DOIUrl":null,"url":null,"abstract":"The project presented here was developed to complement the process of teaching the content of sugar production technology that is part of several courses in the area of Agroindustry. One of the objectives is to overcome some learning difficulties as basic concepts of that content. Guided by a qualitative approach research-action, a bibliographic research, on mechanisms for learning virtual objects and digital games development, and a technical study about the FazGame tool, an on-line platform for creating and sharing educational narration games, were carried out, besides the observation of two group of Agroindustry course playing the game. Our analysis shows that FazGame tool is interesting for student's motivation, and it is easy to use even by people outside the computing area. But it needs more technical advances such as font size control and about the intuitiveness of its use, among other characteristics discussed in the following text.","PeriodicalId":268199,"journal":{"name":"International Conference on Advanced Learning Technologies","volume":"71 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Virtual Learning Object to Support the Teaching of Sugar Production Technology\",\"authors\":\"Joelias Silva Pinto Junior, R. Costa, Kamila Palmeira Barbosa de Moraes\",\"doi\":\"10.1109/ICALT.2019.00017\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The project presented here was developed to complement the process of teaching the content of sugar production technology that is part of several courses in the area of Agroindustry. One of the objectives is to overcome some learning difficulties as basic concepts of that content. Guided by a qualitative approach research-action, a bibliographic research, on mechanisms for learning virtual objects and digital games development, and a technical study about the FazGame tool, an on-line platform for creating and sharing educational narration games, were carried out, besides the observation of two group of Agroindustry course playing the game. Our analysis shows that FazGame tool is interesting for student's motivation, and it is easy to use even by people outside the computing area. But it needs more technical advances such as font size control and about the intuitiveness of its use, among other characteristics discussed in the following text.\",\"PeriodicalId\":268199,\"journal\":{\"name\":\"International Conference on Advanced Learning Technologies\",\"volume\":\"71 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Conference on Advanced Learning Technologies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICALT.2019.00017\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Advanced Learning Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICALT.2019.00017","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Virtual Learning Object to Support the Teaching of Sugar Production Technology
The project presented here was developed to complement the process of teaching the content of sugar production technology that is part of several courses in the area of Agroindustry. One of the objectives is to overcome some learning difficulties as basic concepts of that content. Guided by a qualitative approach research-action, a bibliographic research, on mechanisms for learning virtual objects and digital games development, and a technical study about the FazGame tool, an on-line platform for creating and sharing educational narration games, were carried out, besides the observation of two group of Agroindustry course playing the game. Our analysis shows that FazGame tool is interesting for student's motivation, and it is easy to use even by people outside the computing area. But it needs more technical advances such as font size control and about the intuitiveness of its use, among other characteristics discussed in the following text.