虚拟学习对象支持糖生产技术教学

Joelias Silva Pinto Junior, R. Costa, Kamila Palmeira Barbosa de Moraes
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引用次数: 1

摘要

这里提出的项目是为了补充糖生产技术内容的教学过程,这是农业工业领域几门课程的一部分。其中一个目标是克服一些学习困难,作为该内容的基本概念。在定性研究-行动方法的指导下,对虚拟对象学习机制和数字游戏开发进行了文献研究,对在线教学叙事游戏创作与分享平台FazGame工具进行了技术研究,并对两组农工课程学生玩游戏进行了观察。我们的分析表明,FazGame工具对学生的动机很有趣,即使是非计算领域的人也很容易使用。但它需要更多的技术进步,如字体大小控制和使用的直观性,以及下文讨论的其他特性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Learning Object to Support the Teaching of Sugar Production Technology
The project presented here was developed to complement the process of teaching the content of sugar production technology that is part of several courses in the area of Agroindustry. One of the objectives is to overcome some learning difficulties as basic concepts of that content. Guided by a qualitative approach research-action, a bibliographic research, on mechanisms for learning virtual objects and digital games development, and a technical study about the FazGame tool, an on-line platform for creating and sharing educational narration games, were carried out, besides the observation of two group of Agroindustry course playing the game. Our analysis shows that FazGame tool is interesting for student's motivation, and it is easy to use even by people outside the computing area. But it needs more technical advances such as font size control and about the intuitiveness of its use, among other characteristics discussed in the following text.
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