为3D电影设计声音

Damian Candusso
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引用次数: 0

摘要

本章概述了3D电影的声音状态,并探讨了数字3D进入影院的行业采用,重点是配乐的创作和展示及其与图像的关系。概述了3D电影的编辑、混音和展示方面的技术进步,包括对沉浸式声音格式的考虑。专门为3D电影设计的配乐从声音采集到最后的展示。还讨论了电影空间的使用和定义声音放置所需的语言表达。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing Sound for 3D Films
This chapter gives an overview of the state-of-play of sound for 3D films and explores the industry adoption of digital 3D into the cinema, with a focus on the creation and exhibition of the soundtrack and its relationship with the image. An overview of the technological advancements in the editing, mixing and exhibition of 3D film is provided, including consideration of immersive sound formats. Designing soundtracks specifically for 3D films is presented from sound acquisition to final exhibition. There is also discussion on the use of the cinema space and the articulation of language needed to define sound placement.
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