{"title":"带宽受限环境下多视点360虚拟现实的视点切换延迟","authors":"Bong-Seok Seo, Su-min Hwang, Y. Lee, Dong Ho Kim","doi":"10.1109/TENSYMP52854.2021.9550894","DOIUrl":null,"url":null,"abstract":"The transmission of multi-view or free-view 360VR contents, which selects the viewer's viewpoint and experiences 360VR contents, consumes a very large bandwidth. In a cellular environment in which multiple users exist, only a limited bandwidth can be allocated to a specific user, and thus transmission quality is inevitably deteriorated or transmission delay occurs. In the case of multi-viewpoint 360VR content, if the viewer changes the position of the viewpoint, the contents of the corresponding position are transmitted. In a bandwidth-limited communication environment, a large transmission delay occurs when the viewpoint is moved, resulting in a very poor user experience. In this paper, in order to reduce the transmission delay when attempting to change the viewpoint in a multi-view 360 video, a transmission method of appropriately pre-loading the video of the surrounding location is considered. In addition, the delay performance according to the viewpoint change was analyzed in a practical 5G network environment. In order to lower the viewpoint switching delay below a certain level, an appropriate prediction technique for the user movement pattern is required, and the decrease in the delay in accordance with the accuracy is presented through an experiment.","PeriodicalId":137485,"journal":{"name":"2021 IEEE Region 10 Symposium (TENSYMP)","volume":"119 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-08-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Viewpoint-Switching Delay of Multi-viewpoint 360 VR in a Bandwidth-limited Environment\",\"authors\":\"Bong-Seok Seo, Su-min Hwang, Y. Lee, Dong Ho Kim\",\"doi\":\"10.1109/TENSYMP52854.2021.9550894\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The transmission of multi-view or free-view 360VR contents, which selects the viewer's viewpoint and experiences 360VR contents, consumes a very large bandwidth. In a cellular environment in which multiple users exist, only a limited bandwidth can be allocated to a specific user, and thus transmission quality is inevitably deteriorated or transmission delay occurs. In the case of multi-viewpoint 360VR content, if the viewer changes the position of the viewpoint, the contents of the corresponding position are transmitted. In a bandwidth-limited communication environment, a large transmission delay occurs when the viewpoint is moved, resulting in a very poor user experience. In this paper, in order to reduce the transmission delay when attempting to change the viewpoint in a multi-view 360 video, a transmission method of appropriately pre-loading the video of the surrounding location is considered. In addition, the delay performance according to the viewpoint change was analyzed in a practical 5G network environment. In order to lower the viewpoint switching delay below a certain level, an appropriate prediction technique for the user movement pattern is required, and the decrease in the delay in accordance with the accuracy is presented through an experiment.\",\"PeriodicalId\":137485,\"journal\":{\"name\":\"2021 IEEE Region 10 Symposium (TENSYMP)\",\"volume\":\"119 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-08-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 IEEE Region 10 Symposium (TENSYMP)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/TENSYMP52854.2021.9550894\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE Region 10 Symposium (TENSYMP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TENSYMP52854.2021.9550894","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Viewpoint-Switching Delay of Multi-viewpoint 360 VR in a Bandwidth-limited Environment
The transmission of multi-view or free-view 360VR contents, which selects the viewer's viewpoint and experiences 360VR contents, consumes a very large bandwidth. In a cellular environment in which multiple users exist, only a limited bandwidth can be allocated to a specific user, and thus transmission quality is inevitably deteriorated or transmission delay occurs. In the case of multi-viewpoint 360VR content, if the viewer changes the position of the viewpoint, the contents of the corresponding position are transmitted. In a bandwidth-limited communication environment, a large transmission delay occurs when the viewpoint is moved, resulting in a very poor user experience. In this paper, in order to reduce the transmission delay when attempting to change the viewpoint in a multi-view 360 video, a transmission method of appropriately pre-loading the video of the surrounding location is considered. In addition, the delay performance according to the viewpoint change was analyzed in a practical 5G network environment. In order to lower the viewpoint switching delay below a certain level, an appropriate prediction technique for the user movement pattern is required, and the decrease in the delay in accordance with the accuracy is presented through an experiment.